The observations that certain pieces become effectively neutral in color on petrification, and that a petrified Go Away is identical to a Mummy, are almost true. However, if one were to actually make such reductions during play, information would be lost as far as counting repetitions of positions goes.
Unrelated but worth mentioning while I'm here: in my Nemoroth implementation, there are really two Leaf Pile piece types, normal and "digesting." A normal Leaf Pile becomes a digesting Leaf Pile upon engulfing a piece, and a digesting Leaf Pile reverts back to normal when it moves of its own accord (i.e. not as a result of a Go Away's scream). It's rather important to keep track of this state, or you won't remember whether the Leaf Pile is supposed to leave behind a Mummy. This is an unfortunate omission from the otherwise fine scheme in the "Nemoroth Notation" article by John Lawson -- I would suggest using a "d" prefix to indicate digestion, such as in "dL."
The observations that certain pieces become effectively neutral in color on petrification, and that a petrified Go Away is identical to a Mummy, are almost true. However, if one were to actually make such reductions during play, information would be lost as far as counting repetitions of positions goes.
Unrelated but worth mentioning while I'm here: in my Nemoroth implementation, there are really two Leaf Pile piece types, normal and "digesting." A normal Leaf Pile becomes a digesting Leaf Pile upon engulfing a piece, and a digesting Leaf Pile reverts back to normal when it moves of its own accord (i.e. not as a result of a Go Away's scream). It's rather important to keep track of this state, or you won't remember whether the Leaf Pile is supposed to leave behind a Mummy. This is an unfortunate omission from the otherwise fine scheme in the "Nemoroth Notation" article by John Lawson -- I would suggest using a "d" prefix to indicate digestion, such as in "dL."