As I understand it, Fergus has decided to program a variant based on yours, and given it a different name to signal that it's not the same game.
Exactly this.
This game differs from yours only in that both a4 and 4, or both 5 and h5, can be occupied/passed through simultaneously.
There are some other differences. Here's a link: Reroute66. The rules are described below the board. I'll add individual piece descriptions to the rules later.
I'll admit I find it a little odd that such conditionally untraversible squares should be so difficult to implement (couldn't it be done with uncapturable dummy pieces that appear and disappear as the other square is occupied and vacated?)
That's the solution I already proposed. But I also think these rules are not essential to the core concept of the game, and I wanted to start with a variant that does not include them.
Exactly this.
There are some other differences. Here's a link: Reroute66. The rules are described below the board. I'll add individual piece descriptions to the rules later.
That's the solution I already proposed. But I also think these rules are not essential to the core concept of the game, and I wanted to start with a variant that does not include them.