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That's a though, David. It does, of course, require you to keep track
of two classes of captured pieces. A few other ideas in that
direction:
<ul>
<p>
<li>Self-captured pieces go into your <em>opponent's</em> hand, not your
own;</li>
<p>
<li>Self-captured pieces turn into 'Prisoners', which can not be dropped,
only sacrificed to pay for the curse (this is a more extreme version of
Ralph's suggestion that self-captured pieces be demoted).</li>
<p>
</ul>
At the moment I'm inclined to allow full self-capturing -- it's, ah,
interesting.