H. G. Muller wrote on Mon, Mar 2, 2020 02:15 PM UTC:
I don't know. Divergence is rare, friendly capture even rarer. If the latter occurs at all, I would expect it to be as a special rule that captures in general can also take friendly pieces. I.e. that d would imply cd, and on all pieces except Pawns even mcd. In that case the only possible confusion would be between mcd and cd in a move diagram. We could use a blue circle for mcd, but the diagram also has a mode to use background colors for highlighting, and what to do there? Lighter blue, perhaps? Using the same shape marker with another color is bad practice to begin with, as the markers were intended for use of pure black & white displays (e-readers and such). I am not very keen on preparing for stuff that might never be encountered, such as divergent pieces that capture enemies in a different way from capturing friends.
BTW, when I fixed the hover thing, I also added hover squares for squares where lame leapers can be blocked (i.e. non-final m-only legs), so that hovering over them would place a blocker, and make the moves passing over it disappear (like it would make hopper moves over it appear). I am not sure whether that was a good idea; perhaps I should use anothe color / symbol for such squares.
I don't know. Divergence is rare, friendly capture even rarer. If the latter occurs at all, I would expect it to be as a special rule that captures in general can also take friendly pieces. I.e. that d would imply cd, and on all pieces except Pawns even mcd. In that case the only possible confusion would be between mcd and cd in a move diagram. We could use a blue circle for mcd, but the diagram also has a mode to use background colors for highlighting, and what to do there? Lighter blue, perhaps? Using the same shape marker with another color is bad practice to begin with, as the markers were intended for use of pure black & white displays (e-readers and such). I am not very keen on preparing for stuff that might never be encountered, such as divergent pieces that capture enemies in a different way from capturing friends.
BTW, when I fixed the hover thing, I also added hover squares for squares where lame leapers can be blocked (i.e. non-final m-only legs), so that hovering over them would place a blocker, and make the moves passing over it disappear (like it would make hopper moves over it appear). I am not sure whether that was a good idea; perhaps I should use anothe color / symbol for such squares.