Ben Reiniger wrote on Sat, Jul 6, 2019 01:05 AM UTC:
I agree that this is getting pretty far from chess. It has the same wargame/chess crossover feel of some other games here, but this is probably further out. But, I've always thought this site should be pretty inclusive. And the tactical portion of this game is fairly chesslike (in fact, it almost would work as a standalone variant).
I'll work on some more formatting here in a minute.
I haven't read all of the details, so maybe I've missed it, but: what does the terrain "strengthening" and "weakening" actually do? How are they located? Edit: Oh, I see, "strengthen" and "weaken" are not separate effects, just a note about how the terrain affects pieces differently.
(And I might as well mention again that I don't particularly like publishing variants without the inventors' real names, but that ship has sailed.)
I agree that this is getting pretty far from chess. It has the same wargame/chess crossover feel of some other games here, but this is probably further out. But, I've always thought this site should be pretty inclusive. And the tactical portion of this game is fairly chesslike (in fact, it almost would work as a standalone variant).
I'll work on some more formatting here in a minute.
I haven't read all of the details, so maybe I've missed it, but: what does the terrain "strengthening" and "weakening" actually do? How are they located?
Edit: Oh, I see, "strengthen" and "weaken" are not separate effects, just a note about how the terrain affects pieces differently.
(And I might as well mention again that I don't particularly like publishing variants without the inventors' real names, but that ship has sailed.)