Greg Strong wrote on Fri, May 24, 2019 11:08 PM UTC:
Wouldn't it be more logical to use 'E' for the War Elephant? It is likely to be depicted as an Elephant, so this would have a better mnemonic value.
Yup, I agree with this. I have updated the table.
Just let me know what exactly you want the xboard game names to look like. I was thinking we could extend your idea a little and say that where game-specific parameters need to be encoded in the game identifier, they are formatted like P1(game) or P1~P2(game) or P1~P2~P3(game), etc. CwDA has two parameters, P1 is white army and P2 is black army. At some point I would like to come up with a better option for programs that support it so we don't have an exponential explosion of game names, but as a starting point, and for backwards-compatability with programs that don't support it, this seems like a promising approach.
I'm really looking forwards to having multiple interoperable CwDA engines. I originally started writing ChessV because I wanted to better study CwDA and Zillions wasn't good enough (and there was nothing else.)
Yup, I agree with this. I have updated the table.
Just let me know what exactly you want the xboard game names to look like. I was thinking we could extend your idea a little and say that where game-specific parameters need to be encoded in the game identifier, they are formatted like P1(game) or P1~P2(game) or P1~P2~P3(game), etc. CwDA has two parameters, P1 is white army and P2 is black army. At some point I would like to come up with a better option for programs that support it so we don't have an exponential explosion of game names, but as a starting point, and for backwards-compatability with programs that don't support it, this seems like a promising approach.
I'm really looking forwards to having multiple interoperable CwDA engines. I originally started writing ChessV because I wanted to better study CwDA and Zillions wasn't good enough (and there was nothing else.)