[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Check out Janggi (Korean Chess), our featured variant for November, 2024.
Check out Janggi (Korean Chess), our featured variant for November, 2024.
Happy New Year to all!
Correct me if I'm wrong, but since ChessV plays variants wouldn't it be a monumental task to understand, and then code the conditions for theoretical draws by insufficient material for a range of pieces more than the normal set of chess pieces?
As I understand, in normal chess KNB vs K can sometimes be a draw with perfect play, but playing it correctly is not easy for either side. It is also a rare ending. Coding this in normal engines would be a lot of work for an ending that is almost never seen.
It's hard for me to imagine anyone coding all possible endings, for a wide variety of variant pieces and for different board sizes.
But if anyone has started to do this for any one variant, or a range of variants, I'd love to hear about it!
(the ChessV upgrade sounds interesting, and hope to load it sometime this year)