Ben Reiniger wrote on Sun, Nov 19, 2017 06:37 PM UTC:
Can you play an additional king to the board? If so, how does check/mate work? Do queened pawns count as suit-less queens for the poker hand? [It seems you can't under-promote?]
The instructions video says the responses to a raised bet are "fold, call, see", but aren't the latter two the same in usual poker? In the video after "see" the players' hands are revealed; does that mean "see" is actually ending the round? Does the response "call" also take that player's turn?
It might make sense for giving checkmate to actually provide a benefit; maybe even a small one like "draw a card"? Anyway, that's a suggestion with no playtesting on my part.
Lastly, your introductory video makes a case for this game being computer-resistant. We've had such discussions on this site before, and I would be hesitant to say that this game can actually hold its own against computers, if any programmers got the mind to work on it. [Poker pros were recently beaten by computer, and the hard part there is the uncertainty and bluffing. Since chess has been CPU-winnable for a while, I would expect it wouldn't be hard to teach the poker-AI to win this game.]
Can you play an additional king to the board? If so, how does check/mate work? Do queened pawns count as suit-less queens for the poker hand? [It seems you can't under-promote?]
The instructions video says the responses to a raised bet are "fold, call, see", but aren't the latter two the same in usual poker? In the video after "see" the players' hands are revealed; does that mean "see" is actually ending the round? Does the response "call" also take that player's turn?
It might make sense for giving checkmate to actually provide a benefit; maybe even a small one like "draw a card"? Anyway, that's a suggestion with no playtesting on my part.
Lastly, your introductory video makes a case for this game being computer-resistant. We've had such discussions on this site before, and I would be hesitant to say that this game can actually hold its own against computers, if any programmers got the mind to work on it. [Poker pros were recently beaten by computer, and the hard part there is the uncertainty and bluffing. Since chess has been CPU-winnable for a while, I would expect it wouldn't be hard to teach the poker-AI to win this game.]