Check out Atomic Chess, our featured variant for November, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Single Comment

Asymmetric Chess. Chess with alternative units but classical types and mechanics. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Dmitry Eskin wrote on Tue, Nov 29, 2016 05:05 PM UTC:

H. G. Muller

What do you mean by "game analysis indicates"? The result of the game is an objective measure, but any reported score merely reflects what you put in, in terms of piece values.

An objective measure if the openings are right. Game analysis means that value indicated by game engine if switch to analysis mode. Maybe it's a problem of fast timing control but at the 10 minutes to 40 turns engine plays closed and passive openings too.

All pieces values summary are equals, scores differ because of the position advantage, activity or abilities to get material advantage, which are maximum for elves and minimum for orcs at the openings.

As I had read, the first 3 turns are "random" but this random can't be objective because players play openings to get an advantage and to use the strong abilities of their pieces. Openings like 1.c3, 2.d3 are not that openings which is actual.

There will be not important if all 3 races have equal opening's abilities, but they haven't.

Originally, I had think that such passive style means a bad design of new units, but when I had launch Human-Human mirror (or Orthodox chess), I saw the same style.

About saving results into the file - thanks, I will try it.

There is an example of auto game Human-Human at 10 minutes:

1.Nf3 d5 2.c3 c6 3.d3 Be6 4.Nd4 Bd7 5.Bf4 Qb6 6.Qb3 f6 7.Nf3 Na6.

Can white realize their tempo advantage playing this style? No. And elves and humans can't also (versus orcs).

I think that elves have advantage at openings, orcs - at midgames, and humans - at endgames. Both elves and humans can't get enough advantage from openings, but orcs get full advantage at midgame, because the engine is much stronger at midgame.

Maybe, adding openings base will fix this situtation, but it's not objective. I think the program shows that the maximum advantage of the Orcs is about 0.5 pawn (if all openings are passive), and only multiplayer statistics can get more detailed estimatings, including full value of the openings.