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Florea Aurelian asking questions about chess programming[Subject Thread] [Add Response]
Aurelian Florea wrote on Sun, Oct 9, 2016 06:00 AM UTC:

Hello,

After toying a bit with fairy-max, chessV, and sjaak 2, I have decided to write my own c++ code that will support many chess variants. I am aware of the chess programming wiki but I am also aware of experienced chess programmers roaming this website, so I hope for interactive Q&A in the limit of possibilities for people like H.G.Muller, Greg Strong or others. The main purpose is though that those games will play my own very large board variants, so the program will be optimized for that.

Thanks for all your contributions.

Some technical stuff:

The program will be written in c++ with lots of polymorphism and late binding in the desire for flexibility. It is also supposed to be fast so it is really difficult to program that all. The AI will use machine learning in the way DEEP PINK works, as I took inspiration from there. All this I deem it doable but it is difficult as this is my first chess variants program. The AI is meant to be strong.

I also need help for technical stuff like interfacing with WinBoard, but everything in their own time.

Thanks for all your help!