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Congo. Animals fight on 7 by 7 board. (7x7, Cells: 49) [All Comments] [Add Comment or Rating]
Georg Spengler wrote on Mon, Jan 5, 2015 02:02 AM UTC:
I thought that over now. I try to describe the problems I observed with this game in detail.

To have a piece and a lion against a lion in the endgame you must happen to get one piece ahead somewhere in the course of the game. Exactly that turns out not to be so easy. Of course you can win a piece by some hidden combination or by blunder of your opponent, but in serious gameplay tactical possibilities usually occur if you first got some strategical advantage. But to get such an advantage this game offers little opportunity. It may be allways possible to outplsy the opponent tactically, but to be playable games like this must offer ways to outplay the opponent strategically, too.

The problems begin as soon as one player tries to pass the river. The river in itself creates a great advantage for the defender, so trying to pass it usually ends up in trading off the pieces ivolved. This goes on until most of the pieces are traded and the remaining armies on both sides are not strong enough to defend the lion on one side and still run a powerful attack on the other side. If you haven't got a certain advantage during the river fights the game is dead now, but to get such an advantage I couldn't find any strategy. Though that doesn't mean that there is none.

But I'm sorry to have called it a flawn game. I would increse my rating by 1 step, but I don*t no how to change it.