Sky. Brilliant original game by Christine Bagley-Jones. Pieces promote through a succession of odd leapers eventually to a rooks.[All Comments][Add Comment or Rating]
Jeremy Good wrote on Wed, Dec 10, 2014 04:31 PM UTC:
Hi Christine.
Did you get my email I sent you a few months ago? Email me, please, if you have time.
I have a suggestion for a possible Sky variant which I'm currently calling "Sky Kamil." This is just a working playtest variant, not necessarily final.
The point is to tame it; make it a teeny bit more "chess-like" by adding a little bit of traditional pawn-interference.
1. These camel pawns move like forward camels or like regular "European" / Orthodox / FIDE pawns.
2. They can NOT make a NON-CAPTURING camel move on their first move.
3. After that, the SK Camel-Pawn's camel-move aspect switches, from CAPTURING to NON-CAPTURING.
4. Camel-Pawns can only promote to Trippers or Commuters.
Open, of course, to any comments you might have.
***This occured to me in writing out the above: An easier and simpler alternative to the above (and this could be implemented easily in the Game Courier automation - all the camel-pawns can be programmed to change into regular pawns upon moving): The camel pawns only exist as such camel / orthodox pawns for their first move which can be capturing or non-capturing. Immediately upon moving, they revert to "normal" (orthodox / fide / European) pawns.
This latter variant of "Sky Kamil" sounds more appealing at the moment...thotz?
Did you get my email I sent you a few months ago? Email me, please, if you have time.
I have a suggestion for a possible Sky variant which I'm currently calling "Sky Kamil." This is just a working playtest variant, not necessarily final.
The point is to tame it; make it a teeny bit more "chess-like" by adding a little bit of traditional pawn-interference.
1. These camel pawns move like forward camels or like regular "European" / Orthodox / FIDE pawns.
2. They can NOT make a NON-CAPTURING camel move on their first move.
3. After that, the SK Camel-Pawn's camel-move aspect switches, from CAPTURING to NON-CAPTURING.
4. Camel-Pawns can only promote to Trippers or Commuters.
Open, of course, to any comments you might have.
***This occured to me in writing out the above: An easier and simpler alternative to the above (and this could be implemented easily in the Game Courier automation - all the camel-pawns can be programmed to change into regular pawns upon moving): The camel pawns only exist as such camel / orthodox pawns for their first move which can be capturing or non-capturing. Immediately upon moving, they revert to "normal" (orthodox / fide / European) pawns.
This latter variant of "Sky Kamil" sounds more appealing at the moment...thotz?