💡📝Patrik Hedman wrote on Sat, May 24, 2014 05:56 PM UTC:
The inspiration was from the fictional game "sha'rah" in Robert Jordan's "Wheel of Time" series.
- The zapper can be any distance away along a straight line (orthogonally or diagonally) when making a jumping type capture, so it can slide any number of unoccupied squares.
- The zapper can not continue sliding after making a jump, and the square it jumps to must be unoccupied.
- The zapper can not both make a jumping capture and a sandwich capture in the same move.
- The zapper can not jump an enemy piece and not capture it.