H. G. Muller wrote on Mon, Jul 16, 2012 01:54 PM UTC:
The screenshot I published here is actually in error. The error is since fixed in WinBoard, but I have not made a new screenshot yet (because unfortunately the laptop I develop on cannot make screenshots). The screenshot is also not consistent in the transparency of the black pieces, something that is now fixed too.
The pieces prove indeed a big help; I knew none of these variants before, but even playing Tai Shogi on 25x25 now comes quite naturally to me. There are only a handfull of pieces that have some 'weirdness' to their moves that falls outside the classification on which the piece symbols are based. As a consequence I had to make some custom-designs for those. (Like hook movers, and pieces with multiple captures.) To learn such a game now, you would only have to learn the moves of these few pieces (usually the strongest around, which would need your attention anyway). The other 90-or-so piece types are no effort at all.
The screenshot I published here is actually in error. The error is since fixed in WinBoard, but I have not made a new screenshot yet (because unfortunately the laptop I develop on cannot make screenshots). The screenshot is also not consistent in the transparency of the black pieces, something that is now fixed too.
The pieces prove indeed a big help; I knew none of these variants before, but even playing Tai Shogi on 25x25 now comes quite naturally to me. There are only a handfull of pieces that have some 'weirdness' to their moves that falls outside the classification on which the piece symbols are based. As a consequence I had to make some custom-designs for those. (Like hook movers, and pieces with multiple captures.) To learn such a game now, you would only have to learn the moves of these few pieces (usually the strongest around, which would need your attention anyway). The other 90-or-so piece types are no effort at all.
Tai-Shogi array
Tai piece overview, including all promoted types
Tenjiku-Shogi array