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Heraclitus: Method for balancing uneven sides, muttators and variants..[Subject Thread] [Add Response]
Rich Hutnik wrote on Sat, Apr 21, 2012 08:22 PM UTC:
If a game is faced with uncertainty in knowing what side has an advantage,
and the only way to evaluate is based on skill of the players in the game,
why not turn this aspect into a game element itself?  Why is there a
problem with having a game more clearly differentiate between the two
players in the game, in a way that is measured by skill, as opposed to
luck?