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Each piece moves once each: 'On the first turn, White may move up to three of the Fresh-Pawns, Knights, Chariots or Heroes, once each. Then Black moves up to five of these pieces. On the second turn, White moves up to five and Black moves up to three. On the third turn, White and Black move up to six.' Actually, this idea was borrowed from similar mobilization rules used in Shatranj. It speeds up the first phase of a game with a lot of short range pieces on a large board. It is even more needed in Heroes because the hexagon-shaped hexagonal board makes for a crowded initial array.