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Game Courier Logs. View the logs of games played on Game Courier.[All Comments] [Add Comment or Rating]
🕸📝Fergus Duniho wrote on Sun, Jul 24, 2011 08:25 PM UTC:
1. Game Courier does have sophisticated time controls, but what you describe here sounds like something its time controls will not handle. Besides that, it is most commonly used for asynchronous games with more generous time controls, which will allow for the interruptions, delays, and computer malfunctions that slow down computer play. Even when playing in real-time with Game Courier, there will be delays between one player moving and the other player realizing it is now his turn, because it relies on page reloads. So, the time controls you describe are only reasonable when two players are seated together at a tournament with the reasonable expectation that they won't be interrupted.

2. I don't think any Game Courier games have been programmed to use a point system. In fact, there is a technical problem with trying to do that, which is that it comes into play only if a game times out, but when a game does time out, Game Courier does not use the GAME Code program to determine the winner. It just makes the player who timed out the loser.

Counting repetitions of the same position is not something I have programmed into any game here, even Chess. The reason is that it might slow the scripts down too much.

3. I have already programmed Bikjang as you describe it for general games. I have not programmed it to use a point system.

4. Skipping a turn is already possible with the pass command.

5. Time controls are fairly flexible, and there is a Maximum Time option. But I have not implemented the point system.

6. The switching of Ma and Sang can already be done.

Except for the point system, the rule against repetitions, and the peculiar time controls, which are best suited for a real-time game with a face-to-face opponent, everything is already programmed according to the official rules as you've described them. So, it looks like there is nothing for me to change. I don't plan to add a point system, and the rule against repetition, which would slow down the script, seems to be contingent on using a point system. And the peculiar time controls are not well-suited to playing online with Game Courier anyway. But thanks for describing the rules. I have been looking for official Korean rules, and it looks like I got the important details accurately programmed.