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Secret Agent Chess. Each player chooses one opposing minor piece to be a secret agent. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Joseph DiMuro wrote on Wed, Feb 26, 2003 10:45 PM UTC:
How would checks be handled in the 'Identity Crisis' variation? Since the
identities of the pieces are unknown at the start of the game, players
might sometimes attempt to move into check. I assume it would be handled
as follows:

1. When a player gives check, he must say 'Check'. (Or instead, the
moderator says that check was just given.)
2. The moderator informs the players when they make a move into check-
such moves must be taken back.

Then again, you could play that moving into check is legal, and capturing
the king wins! Too risky for my taste, though... :-)