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On Designing Good Chess Variants. Design goals and design principles for creating Chess variants.[All Comments] [Add Comment or Rating]
George Duke wrote on Thu, Jan 27, 2011 04:09 PM UTC:
Typically Fergus has a difficulty with literalism, common to programmer or too much programming. 'This' means Antoine has his own very different design philosophy in the old comment. The point is to read and really get into Fourriere's comment first, ''to compare and contrast'' with the quite different nice original, idiosyncratic take of the Duniho article. Arguably polar opposites, one should say instead.