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The ShortRange Project. Missing description[All Comments] [Add Comment or Rating]
David Paulowich wrote on Sun, Dec 21, 2008 09:18 PM UTC:

Sam Trenholme writes: [2006-10-18] '... I really like the ideas presented here. I'm a little worried about powerful short range pieces making attack too difficult and defense too easy (My perpetual worry about a game being too drawish).'

Greg Strong writes: [2006-10-18] 'Sam, your comment makes me wonder about something. You raise the possibility that short-range pieces may make defense easier than attack. Do you think that making the short-range pieces have more forward-movement capability than backward capability would mitigate this?'

Joe and I are currently playtesting his GREAT SHATRANJ pieces on a 12x8 board. The slow moving General (Guard) has been replaced by a third Rook in each army. Twelve forward-moving Pawns, with unlimited promotions, will threaten to overwhelm the defense in the endgame phase.

My 10x10 variants include: Opulent Lemurian Shatranj, using some of Joe's 'midrange' pieces, and Shatranj Kamil X, with a collection of weaker pieces ranging from the Ferz to the Cannon. (I have already given this page an excellent rating.)