There are seven rules. (or removal of rules...)
quoted in this comment (to preserve their current form):
'Actually there are seven rules removed from FIDE Chess.
1. There is one less row. The board is 7x8
2. There is no check/check mate. You win by King capture.
3. There are no Draws.
4. There is no double move for pawns. Pawns will always move one space.
There is no en-passant.
5. There is no castling.
6. A pawn may only promote to a captured piece [QRNB] and not move to the
last row unless there is a piece to promote to.
7. If a player can only legally move his King, he loses.'
IF A PLAYER CANNOT LEGALLY MOVE HIS KING, Rule 7 does not apply!
IF A PLAYER CANNOT LEGALLY MOVE HIS KING, Rule 7 does not apply!!
IF A PLAYER CANNOT LEGALLY MOVE HIS KING, Rule 7 does not apply!!!
'David,
You're blockade example, which you are clearly proud of discovering, is a
lose for the side that can not move. See rule 7's last sentence.
I'll add examples, it's a good idea.
Please refrain from rating a game until you've played it.'
That was, I assume, John Lewis replying to my [2008-05-08] comment. Statements like that will not impress anyone who actually understands the English language.
I 'played' games of Shatranj in 2005, posted [2005-03-08] on the Shatranj Comments/Ratings page, and FIDE Chess in 2008, both ending with the King (belonging to the player whose turn it was) stuck in a corner, surrounded by friendly pieces, which in turn are completely blocked by Pawns (friendly and unfriendly). John Lewis and Rich Hutnik (see his 2008-05-09 comment on this page) continue to pretend that those games do not exist and ignore the lessons they teach.
That was, I assume, John Lewis replying to my [2008-05-08] comment. Statements like that will not impress anyone who actually understands the English language.
I 'played' games of Shatranj in 2005, posted [2005-03-08] on the Shatranj Comments/Ratings page, and FIDE Chess in 2008, both ending with the King (belonging to the player whose turn it was) stuck in a corner, surrounded by friendly pieces, which in turn are completely blocked by Pawns (friendly and unfriendly). John Lewis and Rich Hutnik (see his 2008-05-09 comment on this page) continue to pretend that those games do not exist and ignore the lessons they teach.