George Duke wrote on Sat, May 31, 2008 08:10 PM UTC:
''Educated guessing based on known 8x8 piece values and assumptions on
synergy values of compound pieces'' -- [immediately] Muller rejects it out
of hand from his list of four 3.May.2008. ''We can safely dismiss method
(1) as unreliable...'' Then he touts the more scientific, roughly: 2)
board-averaged piece mobilities 3) best fit from computer-computer games
deliberately imbalanced 4) Playtesting. However, the reality is if one is
playing many CVs, precisely Number One, not any of the other 3, is far and
away the most valuable and reliable tool, effectively building on
experience. Time is also factor, and unless Player can adjust quickly,
without extensive playtesting, and make ballpark estimates of values, all
is lost on new enterprise. We recommend just this Method One, increasing
facility at it, for serious CV play, and in turn the designer needs to try
to keep the game somewhat out of reach for Computer.