Derek Nalls wrote on Tue, May 20, 2008 07:16 AM UTC:
'Human vs. engine play is virtually untested.
Did you at any point of the game use 'undo'
(through the WinBoard 'retract move')?'
Yes.
Many of us error-prone humans use it frequently.
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'This is indeed something I should fix but
the current work-around would be not to use 'undo'.'
Makes sense to me.
I can avoid using the 'retract move' command altogether.
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'I could make a Joker80 version that reads the piece base values from a
file 'joker.ini' at startup. Then you could change them to anything you
want to test, without the need to re-compile. Would that satisfy your
needs?'
Yes, better than I ever imagined.
Thank you!