H. G. Muller wrote on Wed, May 14, 2008 07:09 AM UTC:
This discussion is too silly for words anyway. Because even if it were true that the winning probability for a given material imbalance would be different at 1 hour per move than it would be at 10 sec/move, it would merely mean that piece values are different for different quality players. And although that is unprecedented, that revelation in itself would not make the piece values at 1 hour per move of any use, as that is a time control that no one wants to play anyway.
So the whole endeavor is doomed from the start: by testing at 1 hour per move, either you measure the same piece values as you would at 10 sec/move, and wasted 99.7% of your time, or you find different values, and then you have wrong values, which cannot be used at any time control you would actually want to play...