Dan Troyka wrote on Tue, Dec 10, 2002 02:19 PM UTC:
I just finished a Zillions implementation of Cross-Eyed Chess. It is
currently coded so that the only win condition is capture of both enemy
Kings. The second win condition, which has not been coded, is capturing
one enemy King and checkmating the other. It seems to me that if the
second King can be checkmated, it can never be captured. Are there
circumstances in which the remaining King can be captured?
The third win condition requires checkmating both enemy Kings. I
understand that this means placing both enemy Kings in check so that
neither can escape check on the next turn (even if, in fact, it would not
have been possible to capture both Kings because capturing one requires
removing the other from checkmate). This can probably be coded but the
only method I can think of would substantially weaken the computer
opponent.
Do you have a preference as to how the win conditions should be
implemented? The present version is best for AI purposes.