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Check out Janggi (Korean Chess), our featured variant for December, 2024.
Check out Janggi (Korean Chess), our featured variant for December, 2024.
This hardly occurs, because this is SELF-PLAY.
Probably you have not understood my intention. On games between our engines you commented to some trades, that your program would never do such. And this I suppose is true. Thus your engine vs. engine games are avoiding such type of trades, and never experiencing, whether such trades would be beneficial or not.
Trades in your type of engine vs. engine games will happen only, if both engines agree in the equality of that trades, or if one engine has already come into an inferior situation and could not avoid a bad trade. But then the game might allready be decided.
Thus there are no trades caused by different views of pieces values, which could make a trade attractive for BOTH sides. Thus your model is never verified at such critical moments.