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Hullabaloo. Fusion, fission game with drops, giant conglomerations and two types of activation.[All Comments] [Add Comment or Rating]
Jeremy Good wrote on Thu, Jul 12, 2007 03:15 PM UTC:
My latest thinking is that even four moves per turn are too many, that maybe just one or two per turn would be best! Maybe just Balanced Marseillais rules even (rather than the more liberal checking / checkmate rules adopted here). The problem with more than two moves is that I fear it will be one big slaughter from move two on, with giant linear slider exchanges dominating.