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Thinking about this a bit more, it occurs to me that if it is really to
be 'Anticheckmate', then the victory condition needs to be a bit
different. Something like:
<blockquote>
Kings attack opposing Kings, anywhere else on the board. The only thing
prevents the opposing King from attacking your King is if you have a piece
attacking the opposing King. Thus, if your opponent's King becomes
'unattacked', you are in check, and if you can't attack it in your
immeadiately following move, you are checkmated.
</blockquote>