💡📝Graeme Neatham wrote on Sun, Dec 17, 2006 06:02 PM UTC:
It might be quite interesting to design a hexagonal intersection-based equivalent applying Rule 50 - though I think the hexagons would need to be divided into triangles by joining opposite corners, thus giving 6 directions from each intersection.
I must admit that checkers had not been in my thoughts when considering chess-type games and you may be right about the weird outcome. Again though, I think it would be interesting to attempt the design applying Rule 50.
It might be quite interesting to design a hexagonal intersection-based equivalent applying Rule 50 - though I think the hexagons would need to be divided into triangles by joining opposite corners, thus giving 6 directions from each intersection.
I must admit that checkers had not been in my thoughts when considering chess-type games and you may be right about the weird outcome. Again though, I think it would be interesting to attempt the design applying Rule 50.