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A somewhat different take on this theme of evolving pieces is Gary Gifford's 'Shatranj Darwinian'. In this game, pieces [may] become more and more powerful the closer they get to the opponent's back rank. And in a comment I posted a while back [2006-06-07; 'the Elk'], I explained my son's idea of 'ferris wheel' pieces, which rotate through a predetermined cycle of pieces when they move. I also have a vague recollection of a discussion about pieces that may promote again if they can manage to re-cross the board. It's a good bet that what's been mentioned in these comments are not the only examples. And it appears to me that the idea has evolved independently in most of these cases. While one may or may not like any particular treatment, the idea seems to be growing in popularity. Apparently, evolution's time is arriving.