James Spratt wrote on Sat, Jun 3, 2006 05:57 PM UTC:
Hi, Joe: A good size for Postal Chess might be 12 x 12, with a limit of
maybe 15 different pieces, some of which are unique and some symmetrically
placed. So far we have 12 named pieces, and I think to maintain the
character metaphors, they should be divided into Travelers (long-sliders)
and Confined (those who work in the Mailroom/Station/Annex.); the
Travelers would be free to go anywhere on the board, and the Confined
would be kept to the, say, 5 home rows. So how 'bout this for a piece
set:
Inspector: Travels as Q
Supervisor: Confined, any 3, square or diagonal, in any combination
Registry Clk: Confined, any up to 3 in a straight line, sq. or diag.
WELOJDGWAAK: Travels any 2; sequential captures if possible; must be
bracketed by at least 2 pieces to capture; defending side may move as many
pieces as GWAAK captured on his rampage to attempt to confine him, once per
rampage.
Letter Carrier (walker): Travels any 1 space in any direction
Franker: Confined, detonates if Supervisor gets within his 3 x 3, and
disappears
204B: Confined, detonates if Supervisor gets within his 3 x 3, taking out
8 surrounding cells with him
On-Break Clerk: moves any 1 in any direction, but doesn't move unless
Supervisor is within his 3 x 3
Route Inspector: Travels as Rook
Route Carrier: Travels as Bishop
Mean Dog: Travels any 2
LOLIAB: Little-Ol'-Lady-In-A-Buick: Travels any distance at random;
player picks up LOLIAB, closes eyes, and plunks her down somewhere on the
board. Cannot be captured, but may not function if completely surrounded.
Just working suggestions.