James Spratt wrote on Mon, Mar 20, 2006 07:47 AM UTC:
I think 'feminized' pieces, or entire teams, even, are a pretty cool
idea, and in keeping with the open-minded spirit of our times. I've had
people ask me for just the female counterparts to make a whole female side
for my Jetan-Sarang sets (there's a link to the graphics etc. in the
alphabetical index under Je), so that one side would be all females.
I made counterparts for all the male pieces, naming them by just dropping
the final consonant on the male names, and empowering them with slightly
different but similar moves, e.g., Than (male) moves two orthogonally, and
Tha (female) moves one OR two orthogonally, based on the theory that male
and female have different survival strategies which average to equal in
the long run. Panthan (male pawn) does not move straight backward, but
Pantha (female pawn) does, with no loss of face; we understand the
differences and forgive them, y'see. Girls have one bag of tricks to help
them get through life, and guys another, different set of assets, and
that's that. The overlap is that we're all playing the same game, which
you might call 'Seeking Pleasure and Avoiding Pain,' or 'Stiff-Arming
the Reaper'.
As long as we remember it's a game, vive les differences, sez I, and
anyone who gets hot about gender issues can take it somewhere else, as far
as I'm concerned; I don't see it as a war that anyone wins.
Pink works well with black, white and gray; four good connotations to
counterpoise--happiness, evil, purity and doubt.