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Yes, I've noticed that piece ratings are often a problem with Zillions. After a discussion on this topic with Peter Aronson and Jeff Mallett I have started forcing piece values for the variants I'm working on (one should be ready soon; the other, with lots of very unorthodox pieces needs more testing and will take a few weeks). Basically, you can artifically inflate the values of any piece you want. And therefore, if a pawn is overvalued by a certain percentage, you can inflate the values of all other pieces by the same percentage. Well, you can come close, anyway -- you don't have absolutel fine control using this workaround. I've got to get back to a home project I'm working on now, so I can't give all the details of how I'm doing this here, but if anyone is interested they can email me and I'll spell it all out -- it's pretty easy stuff, actually.