[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]
Ratings & Comments
Legally, triple repetition does not require any checks. However, by far the most common triple-repetiton draws are those involving perpetual check. I have never experienced any other type in any game I've played or observed. In older verisons of the FIDE laws, perpetual check was a drawing condition in its own right--then someone observed that pepetual check would alway eventually lead to triple repetition, allowing the laws to be simplified.
It could be introduced an page on your historical variants pages about the diferent nuances of medieval chess, its evolution and particular rules to this or that country through the centurys, wich are now not in use or used diferently... :-)
The following verbose text appearing on every message and on evry item in the whatsnew page makes things hard to read when viewed with lynx. ' [13]NEW! This item is a game information page, It belongs to categories: Two dimensional, In a category all its own It is a 2 player game. It was last modified on: ' Too much extraneous gbage makes it hard for the eye to scan for the useful info.
If we put the WK on e8 and the BK on e1, and K may not capture, and you win if you make a move that ends with your K not in check, is this a known game?
There is a short reference on George Jelliss'
<a href='http://www.bcvs.ukf.net/gvcg.htm'>A Guide to Variant Chess</a>
webpage to Anti-Chess, as follows:
<blockquote><i>
<b>Anti-Chess</b> Any variant in which kings are replaced by anti-kings (which
are in check only when NOT attacked). It requires an initial position with
Ks under attack, e.g. the usual array on a horizontal cylinder.
</i></blockquote>
Which would certainly include what you describe, although the non-capturing
part isn't specified, but then the description is so general that it
includes any game with Anti-Kings instead of Kings.
Oh, wait a minute -- you're trying to end up with your King not attacked. I don't think that's been done.
If this game already exists, I can't find it. Sounds like it would work well as each player would have to balance guarding the enemy king vs. attacking the enemy pieces. I propose we call it Royal Hostage chess. Here's another, similar idea: Royal Hero chess Standard setup. The first player to do any of the following, wins: 1. Checkmate the opposing King, or 2. Make a move that takes his King out of check 3. Bare his opponent's King Kings may move into check. Kings cannot be captured, but may capture.
David, I'm not sure how you'd combine checkmate and a rule that moving out
of check wins. It seems to me once check is made, the game is over the
next turn, since the checked King's player either moves out of check, and
wins, or is checkmated, and loses. Now, if a player won, once in check, by
<em>starting</em> a turn out of check, the game would turn into a desperate
series of checks at that point. Of course, this could easily turn into
perpetual check.
<p>
<hr>
<p>
A more dynamic name for Ralph's proposed game might be <u>King's
Escape</u>.
<p>
<hr>
<p>
I threw together a quick ZRF of this game by hacking up the Anti-King
Chess ZRF. Too quick -- it didn't work quite right. However, in the
process I came up with a mild variant. A player won, if after the movement
of their <i>King</i>, their King was not under attack. This had the
interesting effect that a player could leave their opponent's King
unattacked as long as it had no move that would move it to an unattacked
square.
Thinking about this a bit more, it occurs to me that if it is really to
be 'Anticheckmate', then the victory condition needs to be a bit
different. Something like:
<blockquote>
Kings attack opposing Kings, anywhere else on the board. The only thing
prevents the opposing King from attacking your King is if you have a piece
attacking the opposing King. Thus, if your opponent's King becomes
'unattacked', you are in check, and if you can't attack it in your
immeadiately following move, you are checkmated.
</blockquote>
The page was not index so I'm writing the comment here: Here's a modest variant: immortal pawns: Pawns promotes on the owner's last three ranks. Promotion required on last rank only. Pawns promote to captured pieces only. Pawns are return to the owner to be dropped, if captured. Dropped pawn drops only to the first four ranks of the Pawn's owner. Drops takes a whole turn. Comments: These changes are motivated by the desire to make it possible to resurrect any piece and have after some captures to restore back on the board the full 32 piece complement, and to do so with minimal change to the rules. It seemed tweeking promotion as the simplest way to do that
Have you any plans to do anything else with this, Ralph?
If I remember right, a german description of Ultima was once published in Spektrum der Wissenschaft (sister journal of Scientific American). Since I cannot retrieve the reference quickly here is my question: What are the names of the Ultima pieces in german? --JKn
Hi Joerg, I assume in German 'official' names for Ultima pieces does not exist. Each author tries to find the best adaption. The German version of Zillions used names that differ from my inventions. I wrote a small article for the magazin 'Computer-Schach und Spiele'. Please look to 'http://www-user.tu-chemnitz.de/~apf/Gnaax/CV/Ultima/ultima2.html' for the content. Friendly greetings, Alfred Pfeiffer
Thanks, Alfred. I have taken the freedom to translate Immobilizer into 'Ruhigsteller' for my project on germanising ABChess, but this is not yet fixed. --JKn
Sorry, I hadn't been listening. Apparently, anticheckmate chess might be a new game. It's precisely what I said: WKe8, BKe1, Kings may not capture, all else as per rule zero except that if you ever make a move that ends with your K not in check you win. Clearly, 1. f2-f4???? Ke1-f2 is the shortest game. 1. e2-e4? Ke1-e2! is also bad. Reference Racing Kings. This is such a simple idea I thought it must already have been taken; and you can tell without playtesting that it works well, with a feel similar to Racing K. This is such an obvious idea.
It still seems to me that if it is called 'Anticheckmate Chess' that there ought to be some form of, well, Anticheckmate with check and all that, not simply you win if not attacked -- that's sort of like anticapture. Confusling it is!
After years of tinkering, and several months of fairly intensive work, I have completed a working version of Optima. It's a very complex chess variant using orthodox, semi-orthodox, ultima-like, and highly unorthodox and original pieces. It's a 10x10 variant and each player has one rank of pawns, one rank of guards, and one rank of pieces which can be the same for both players or different for each player. It uses a variety of capturing methods, including replacement, proximity, airplane, rifle, and snowplow, and also includes pieces that immobilize or convert enemy units. There are also pieces with special abilities to resist a particular form of capture, immobilization, or conversion. There are 53 pieces so far defined, one of which is the king, one of which is the wizard and can only be obtained by pawn promotion, and 51 others, of which either 9 will be used for an equal armies game, or 18 for an unequal armies game. More pieces are being considered for a future release. There are also alternative pawn and guard rules. Ralph Betza once said on these pages that there are a billion chess variants. Well, Optima is either one chess variant, or, if my math is correct, 42 quadrillion chess variants (not counting different startng arrays and alternative kings). I've done a great deal of Zillions vs. Zillions playtesting and have not yet been able to find a broken scenario, although of course some armies will be much stronger than others. The 'choose-up' rule takes care of that nicely. If anyone is interested, email me at [email protected] and I will email you the zip file containing the ZRFs, the graphics, and the readme file. I'll send the game to the editors, but it may be a while before a page goes up.
The Lùotuoqí project is well under way and will take many months to be completed. I was wondering whether it might be a nice idea if the chess variants management could please consider running a second event for a committee-designed game, under similar but different rules, just for fun. No prizes, other than the pleasure of the finished game being available on the chess variants website. If the management would be willing to run such an event I suggest the following format. However, please change it around if you wish. 1. The game follows a suggestion and voting procedure similar to the Lùotuoqí project, except that suggestions and votes are in the open and in the comments of a web page about the event, thereby producing an interesting record of the project. 2. The whole process is to be completed by the end of Monday 23 December 2002, that is, just over a fortnight from the time that this suggestion is posted. 3. The starting point is that the number of spaces is to be decided amongst the participants during the event. The game could perhaps be called Winter Chess as a working title to start, but the name could be up for voting as well. 4. The game would not necessarily be played with an orthodox chess set, that too is part of the design process. 5. The whole process will be fast track, maybe a vote each day next week! 6. This is intended to be just a magnificent piece of fun. However, it might perhaps give an insight into the way that a series of five votes iterates into a final result, bearing in mind that the result of one vote could perhaps mean that some of the choices for the next vote would then not be possible. 7. The participants could perhaps have the fun of designing the illustrations for the final web page, a Zillions file and maybe producing a few sample games, so that the final result is available at the end of 23 December 2002. How do readers, both the management of the chess variants website and also potential participants, feel about this please?
I recommend to everyone who wishes to enter this incredible site about Meditation and that carries out a marvellous program of food distribution for the homless of New York; philosophy, enlightenment, wisdom. This site has given me so much, I hope it will give you too. www.har-tzion.com
The 2003 edition of the Chesmayne Chess Dictionary is now available at: http://chesmayn.valuehost.co.uk/
I have come up with a CV I'd like to call Chess Plus. And since it appears no one has used that name yet on these pages, I'm here to call dibs! It's an 8x8 game using orthodox pieces, Marshal, Cardinal, enhanced knights, enhanced bishops, and two additional pieces that depend on what variant you select -- basic version uses Dukes, which are ferz+wazir+alfil+dabbaba. I'll send the game to the editors for posting as soon as I can slap together a rules file. I've already built the ZRF.
Well, it's not exactly on this site, but.... http://www.chessvariants.com/link2.dir/chessplusdeck.html
Hmmm, well I want to use 'Chess Plus' and the link is to 'Chess Plus Dvorak.' Not exactly the same, so I think I can still call --- Dibs! Seriously, though, the linked site is interesting and might make a fun game for people who don't mind the element of chance in their chess.
If the goal is to avoid confusion, then you should be aware that Chess Plus is the name of an existing commercial four-player variant. The author sells it at http://www3.sympatico.ca/thejohnston/chess_plus.htm If you're not concerned about avoiding confusion, then why bother with calling dibs or anysuch? Just look at how many superchesses there are.
25 comments displayed
Permalink to the exact comments currently displayed.