Comments by vickalan
Hi Aurelian,I'm not sure why my name shows up with question marks. I see it that way too.
Btw, did you finish any more work with Enap? Are you testing it by playing for real, or by testing it some other way?
:)
Oh that's cool!
I noticed in the notes you said you only played one game. Can you make the engines play multiple times (like 50 games)? If you can play a game cpu vs. cpu why not a bigger study?
Also, if you're moving around pawns to balance the game, have you thought about adding two pawns to each side? For example, you give one side pawns in weak positions (a and h?) and the other side strong (c and f?). This MIGHT let the setup be symmetrical (althought that doesn't really have a benefit except for aesthetics).
I think it's cool that you are doing experimentation to improve the game. I'm not sure how much fine-tuning is possible. You might be able to get it so that it is so balance that white's first move advantage is gone. (that means one side will always get the knightwa.
Unfortunatelly for me, I don't think there are any engines that play chess on an infinite board. So I can't test "Chess on an Infinite Plane" with an engine. But my games with three real people are going well (I think I'm winning in won, near tie in another, and losing one).
I am starting to study a new version. It might have a few more pieces, but in certain situations TWO pieces can be moved in one turn. For example, moving two pawns in one move, moving two bishops together when they are adjacent to each other, or moving two pieces if they are still in their original positions but engaged in different localized battles. My goal is to help the opening game move faster, and add new dynamics.
When playing by correspondence (1 move per day), I think a 50-100 move game is OK, but if the game last more than 200 moves that might be getting too long.
Suggestions by anyone are welcome!:)
Ok great, keep me updated if you find a new variation of Enap!
Like I said before, I really like the name, and the simplicity of the initial setup is very elegant I think.
In fact, I think the name, and the game match each other very well.
Here is the setup I am considering for my next game. It uses the "huygens" which is a piece which jumps prime numbers of squares. That's the piece with a triangular outer shape and cross-shaped cutout (from icons by Furgus Duniho).
A more detailed description of the huygens is here .Thanks for sharing info about Enap!
Enep, that's right! I'm very sorry.
The huygens will add more trouble if anyone wants to make a chess engine that uses it. For one thing, the list of all prime numbers is hard to describe (they aren't even all known). But if played in a normal game, it should not be hard to use as long as it doesn't move far.
The largest known prime number is [2^(74,207,281) − 1] which has 22,338,618 digits. If anyone wants to move a hugens farther than that, first they will have to prove the number is prime. I won't wait for any player who wants to make such a move!:)
For Enep, I'll remember "Enhanced knight - extra pawn"!
:)
Thanks Kevin, It looks like you've made many variations of hexagonal-based board shapes. They are very interesting. That's also a good tip to use the "-" to block out squares, to make even more interesting board patterns. I've thought of doing that in an initial diagram, to add "walls" or other obstructions in a chessboard, but have not done so yet.
As for experimenting with large diagrams, I took a previous image and "zoomed-out" to a 50x50 grid. This represents a previous game set-up (it is not new), but it is an expanded view which can be used in the event pieces "spread out" during play.
Good work on your diagrams and, thanks for all the tips you've been sharing:)
The Huygens Chess Piece
2, 3, 5, 7, 11...(value = rook + 2 pawns)
3, 5, 7, 11...   (value = rook+)
5, 7, 11...      (value = bishop+)
Where do we read about the fool or the game it is used in? I could not find any info about apothecary chess. Did you post any info any about it yet?
29.Jxf7Â Â (joker gets the bishop's move and captures the bishop)
29...Qxf7 (white captures the black joker in return)
This shows joker may indeed be about the average of the other pieces.
Black willing to give up bishop for joker. (calculating joker is worth more).
White sacrifices joker to capture bishop (calculating bishop is worth more).
white "J1" plays against black "J1". White wins with a checkmate by chancellor, rook, and hawk (for example).
white "J1" plays against black "J1". Neither side still has an advantage, so:
white "J2" plays against black "J2". Black wins with checkmate by a hawk and two promoted pawns (for example).
That was just posted yesterday? I watched it and read some of the comments. I'll have to read everything again to understand it better. The video makes the assumption that chess is never a draw but they didn't explain how the rules are changed to enforce this. One comment someone added says for example if it is your turn and you have no legal moves, you lose. This is normally a stalemate including in "Chess on an Infinite Plane".
6 - advantage (stalemate - superior side, or point count 4 or more)
4.5? - draw (point count is 3 or less)
3 - disadvantage (stalemate - inferior side)
0 - loss
Hi Aurelian,
Thank Fergus,
I changed the title and now it looks better and more simple. The game introduction still mentions that it uses your piece shapes. I like the abstract icons a lot, and for this game where it's necessary to display a large board area, it's easy to identify the pieces even when you "zoom out".
I also have another game which is played on an infinite board called "Trappist-1". It also uses your piece icons, including one of the shapes for the huygens (a piece which jumps prime numbers of squares).
The game is pending review, and I hope it's posted on this site soon.
Regards :)
Hi Fergus, Thanks for your comments.
About the piece images, I think the ones used make a lot of sense, because they match your abstract styles very well. The orthodox pieces all follow the normal shapes in your set. But since some unusual pieces are used, I selected piece shapes that best represent what they do.
For the guard (or "mann") I used the circle shape with triangle, to indicate it moves both orthogonally, and diagonally. It is a very basic shape just as the king (which has the same moves).
Your set does not have a hawk, so I used the tall triangle shape because it appears "sharp", just as a hawk has sharp talons and beak.
Also, there is no huygens, so I chose the pyramid shape piece with the "+" shape cut-out. The pyramid is a symbol of mystery, just like prime numbers, and the "+" shape represents the orthogonal moves of the huygens.
I hope you'll agree that these images are good choices for both "Trappist-1" and "Chess on an Infinite Plane".
Last, on the topic of playing on an Infinite Plane, a player can move a piece 50-million squares away. There is no problem with that (although the play would be questionable at best). If someone does this, the piece simply is not shown in the chess diagram. There is only a supplemental note added to the game status such as "white rook is in square (50,000,000, 2)". (file and rank of the piece). But in actual play, I don't believe there is ever any reason to move a piece this far away because there is nothing of interest so far out. The piece would be less effective at attacking because it could not create forks.
In all the games played so far, the farthest span of pieces ever played was 36 ranks I believe. Then the distant pieces moved back in. (I'll send you a link if you'd like to see the game's moves).
Anyway, thanks so much for your comments. I really appreciate them. There's currently several games in progress.
Thanks Fergus. I replied on the page for Trappist-1. Will you release that page so it can be viewed publicly? If anyone else is interested it will let them see about the development of Chess on an Infinite Plane (if there's any revisions), and also Trappist-1. Both games are already being played.
Thanks so much! :)
Thanks Ben,
I did update the images to the CVP site, and updated the links. It looks fine now. This same game was also released with Fergus' abstract icons, but I'd like to show the game with both pieces sets.
The game is already being played with the classic icons (this submission), and some people might prefer this style because it looks much more similar to the normal chess pieces.
Thanks for your support!
Welcome to the Chess Variant Pages Greg!
An editor who wrote a program that plays chess gives this forum excellent credibility!!
:)
I noticed that ChessV plays two multi-move variants (Marseillais Chess and Doublemove Chess).
Does anyone have a good record of played games for either of these (either human play or computer play)? It seems the games are usually very short. I was wondering what the average length of play would be for games of these variants.
I've been thinking of trying a game of "Chess on an Infinite Plane" where double-moves are allowed, or maybe only double-moves of pawns, or pawn plus one other piece. A link to the game is here):
Chess on an Infinite PlaneIf anyone has info on analysis (computer or otherwise) for multi-move games I would love to learn about it!
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I also submitted a variant (Chess on an Infinite Plane using classical chess pieces) on 2/16, but haven't seen or heard anything yet.
I'm interested in seeing yours:)