💡📝V. Reinhart wrote on Tue, Feb 28, 2017 10:11 PM UTC:
Hi Aurelian,
The hawks and pawns in the rearward flanks are called "jäger units". They probably will not be useful in the opening or early mid-game, because these pieces do not move quickly. But the added material can be helpful later to help force a checkmate, or as added material to help break a game that is otherwise tending towards a draw. (Like a baseball game going into extra innings). As an illustration:
If we label the main frontal formation as "M", and the jäger units as "J1" and "J2", a SHORT game might go like this:
white "M" plays against black "M". Black wins (for example).
But if a game is near tied in the mid-game, it might finish like this:
white "M" plays against black "M". Neither side achieves an advantage, so:
white "J1" plays against black "J1". White wins with a checkmate by chancellor, rook, and hawk (for example).
But if a game is STILL tending towards a draw even after long play, a game might finish like this:
white "M" plays against black "M". Neither side creates an advantage, so:
white "J1" plays against black "J1". Neither side still has an advantage, so:
white "J2" plays against black "J2". Black wins with checkmate by a hawk and two promoted pawns (for example).
In actual play, a game will never play with such distinct delineation. A real game may go more like this:
white "M, J1, J2" play against black "M, J1, J2", and all the pieces are in a big complex mess. One side finds a checkmate and wins (for example).
In actual games, I have no idea how often experienced players will draw. The game is complicated enough that I think the draw rate will probably be about the same as normal chess (and just as in normal chess, the result of perfect play is unknown).
I'm currently not in any games with the huygens, but would like to play it once I finish one of my current games. I would also like to try ChessV (and watch some Apothecary games) as soon as I finish at least one game I'm currently in.
white "J1" plays against black "J1". White wins with a checkmate by chancellor, rook, and hawk (for example).
white "J1" plays against black "J1". Neither side still has an advantage, so:
white "J2" plays against black "J2". Black wins with checkmate by a hawk and two promoted pawns (for example).