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Comments by graeme

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Seirawan ChessA game information page
. invented by GM Yasser Seirawan, a conservative drop chess (zrf available).[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Sun, Mar 23, 2008 12:30 AM UTC:BelowAverage ★★

I have never been a fan of the drop, feeling it to be an alien addition to the mechanics of chess. Promotion on the other hand is not, being a well established chess mechanism.

I therefore suggest using promotion as a better means of introducing the RN and BN. Thus, for example the Rook could promote to RN on making a capture, and the Bishop likewise but to BN. The idea could be extended further allowing the Knight to promote to, say, a Nightrider.

Using promotion also goes someway towards relieving the piece-density and power increases associated with dropping; more so if the number of each of the new pieces is restricted to one.


Graeme Neatham wrote on Sun, Mar 23, 2008 04:23 PM UTC:

1. Tell me where you can acquire the pieces to do this? Saying, 'Well we can make our own' isn't something someone you introduce the game to, will actually do

The future of chess, I suspect, is on computers and the internet within the virtual cyber-realms created by software. Any initial lack of physical pieces should not hinder the popularity of a variant.

2. If people thing adding two pieces between queen and rook level is too powerful, how is having a rook fly down to the other side and promote, and the other pieces going to not be overpowered?

Surely a Rook promoted to RN is a less powerful outcome than a Rook and newly dropped RN ?

3. Is the main concern 'congestion'? ...

The main concern is surely playability? Unless a variant plays well it is unlikely to gain a following, however well it is promoted.

I will say the point about gating is that it is a useful way to integrate new pieces into older games. As is promotion.

If you don't happen to like it, or anything drop related, you are forcing chess to follow the same way it has always been, that being fixed positions

I am not forcing chess into anything, merely suggesting a way for using RN and BN within an 8x8 board. Besides, neither 'drop' nor 'promote' will change the fixed nature of the starting position. The only solution to that is to introduce non-determinism.


Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Fri, Apr 4, 2008 11:03 PM UTC:

.. so this would not be conventional gating.

Yes, it would seem to be a combination of (c) and (e)


IAGO Chess System. http://abstractgamers.org/wiki/iago-chess. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Mon, Apr 7, 2008 08:24 PM UTC:

... what fixed set of rules would be needed to still identify the game as chess, and allow for infinite variations? ...

From the CVwiki we have

The single defining quality of 'Chess' is that
the winning condition is predicated on one (the royal) of two (royal and non-royal) classes of pieces


If this statement is accepted then for a game to be a chess variant it must have these 2 rules: one to define the royal and non-royal classes; and one to define the winning condition in terms of the royal class.


[Subject Thread] [Add Response]
Graeme Neatham wrote on Mon, Apr 7, 2008 11:27 PM UTC:
OK count me in

Graeme Neatham wrote on Tue, Apr 8, 2008 06:04 AM UTC:
I seem to be in both pools?

Graeme Neatham wrote on Wed, Apr 9, 2008 12:11 AM UTC:

Joe, I've hooked it into the Welcome page (page name start).

The quickest way to find the name of a page is to go to that page and then look in you browser's address bar - the text after the final '/' is the page's name.


Graeme Neatham wrote on Wed, Apr 9, 2008 02:52 AM UTC:

My games:

  • TriMac HexChess
  • Modern Courier Chess
  • Save the Standard 13x13


Joe, I've added a comments section to the Named Games page thinking that it could be used for any negotiations, questions etc.


Graeme Neatham wrote on Wed, Apr 9, 2008 03:23 AM UTC:

That's everyone named their initial set of games - the full list is here


Graeme Neatham wrote on Wed, Apr 9, 2008 09:18 AM UTC:

An as yet unpublished preset for TriMac HexChess is available here


Graeme Neatham wrote on Thu, Apr 10, 2008 07:10 AM UTC:

Changed my games

Replacing TriMac HexChess

with

Circular Chess with Crooked Bishops and Queen


[Subject Thread] [Add Response]
Graeme Neatham wrote on Wed, Apr 16, 2008 03:31 AM UTC:

'... I would like to hear someone explain why draw rate of 60% or higher is a good thing ...'

I don't believe anyone has claimed it to be a good thing.

What I do not comprehend is why some think it to be a bad thing.

Between equally proficient opponents I would expect a high percentage of draws.


[Subject Thread] [Add Response]
Graeme Neatham wrote on Mon, Apr 21, 2008 12:05 PM UTC:

Round 1 match chart available here


Graeme Neatham wrote on Thu, Apr 24, 2008 01:44 PM UTC:

Carlos, I can view the games but cannot play them. The userid seems to be grayhawke2 - it should be just grayhawke, without the 2.

Cheers
G.


Graeme Neatham wrote on Thu, Apr 24, 2008 06:59 PM UTC:

Carlos, I don't mind creating a new userid, but am not sure how that helps. Can't the games be reassigned to grayhawke?


King's Guard Chess. Pawns move like kings and only Pawns may capture. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Fri, Jun 13, 2008 04:45 PM UTC:

Thanks to all for their comments.

I have added a paragraph to the end of the rules section in an attempt to answer Doug Chatham's question.

With regard to the 'no pawns' loss condition, I see it as akin to the 'bare king' state which is used as a loss condition in several variants. It seems reasonable to me that a side without attacking potential should be deemed to have lost.


💡📝Graeme Neatham wrote on Sat, Jun 14, 2008 04:20 PM UTC:

Following Michael Nelson's suggestions, I have attempted to further clarify the losing scenarios.

Although I have altered stalemate from a draw to a loss (a personal preference), in line with my second design aim 3-fold repetition remains a draw.


45 or 46 Cell Contest - 2007 Design Contest. Quick contest for 45 or 46 cells. Deadline for Submissions: November 30, 2007.[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Wed, Aug 20, 2008 06:53 AM UTC:

Joe Joyce said
I'd like to thank everybody who participated...

And I would like to thank all the judges for their time and effort with special thanks to Joe for holding things together and guiding the competition to its conclusion.


[Subject Thread] [Add Response]
Graeme Neatham wrote on Fri, Sep 19, 2008 12:03 AM UTC:

Joe, I think your knight-slider is kin to my Marauder


[Subject Thread] [Add Response]
Graeme Neatham wrote on Thu, Oct 16, 2008 11:39 PM UTC:

Point-n-Click can be done entirely in PHP - see here


Graeme Neatham wrote on Fri, Oct 17, 2008 12:46 AM UTC:

The code is in a zip file here.

Not sure how clear it is but I'll try to answer any questions you may have. Basically it uses a transparent image that overlays the board as an input type in a form that returns a set of co-ordinates.


Penturanga. Chaturanga on a board with 46 pentagonal cells. (8x5, Cells: 46) [All Comments] [Add Comment or Rating]
💡📝Graeme Neatham wrote on Sat, Nov 29, 2008 09:20 PM UTC:

Sam Trenholme wrote:
'Would you be open to me modifying your Zillions' file ...'


Please feel free to modify the file as you wish.

I think Game Courier only supports square or hex boards though it may be possible to upload a custom graphic.


Fairy-Max: an AI for playing user-defined Chess variants. A chess engine configurable for playing a wide variety of chess variants.[All Comments] [Add Comment or Rating]
Graeme Neatham wrote on Thu, Jul 9, 2009 11:29 PM UTC:Excellent ★★★★★

Is Fairy-Max still being developed? I am using it as the engine in my MAGPIES project, and was wondering if the 8-rank restriction was likely to be removed in the near future. If not then no matter, I'll try adapting the code myself.


Graeme Neatham wrote on Fri, Jul 10, 2009 03:12 PM UTC:

Thanks for the info and pointer to MaxQi. I've downloaded the source for MaxQi - if I get anywhere with adapting the code I'll make the source available on my magpies site.


[Subject Thread] [Add Response]
Graeme Neatham wrote on Fri, Jul 31, 2009 11:31 AM UTC:

Is this what you mean?


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