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Comments by JaredMcComb
In order to call check, the piece must have already been moved and your turn must be over. If, afterwards, you decide that the check is a 'bad move,' you are still stuck with it, as moves cannot be taken back according to the laws of Chess.
Congratulations! How did you choose the name, Paloma? And what does it mean?
I'm willing to take on THE DIFFICULT PROBLEM. It most certainly can be done, and I believe I shall try.
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Thanks for your comment and rating. I have noticed a large error in the paragraph by the first wizmate example. The wizard on the left can only execute wizmate by moving southeast. The wizard on the right can only execute wizmate by moving directly west or southwest. Therefore, there are only three possibilities, not eight as I had assumed before taking the king's black-line route into account.
I would just like to point out that I had used Platinum Generals in my previous game, Dai-Ryu Shogi. That being said, I think it is wonderful that someone else likes the concept (and even the name) enough to use them, regardless of whether they independently created them. I hope to try this game soon, preferably via ZoG.
Fergus, I won't claim to be an artist, and in truth I haven't even looked at the pieces you're talking about up close, but it sounds to me like those white edges would be due to antialiasing against a white background that they were created on. Couldn't you edit them out pixel by pixel? Admittedly that would be time consuming, but it would look much nicer. Just my two cents.
Omigosh omigosh Daleks! I love it -- truly classic stuff.
<p>Daleks move like Kings and will always move orthogonally towards you if
you are on the same rank or file and diagonally towards you otherwise.
Also you can opt to stay put for a turn, instead of moving. Also, teleporting moves you to a completely random space.
<p>I have a Daleks clone around here somewhere that makes you a smileyface
and the Daleks into generic robots, but some of them (red ones) move two
spaces in one turn.
Also check out <a href='http://www.chessvariants.org/shogivariants.dir/kishogi/kishogi.html'>Ki Shogi</a> for a boardless game.
I have a copy of Gollon's book. I can check this out later today. EDIT: Checked it. The book I'm using is Gollon's Chess Variants Ancient, Regional, and Modern, first edition. According to this book, the starting position and stalemate rules are correct. However, the promotion rule listed here is inaccurate. First of all, pawns do not promote to the piece which started on the promotion space, but to the 'master piece' of that file. In other words, the piece of yours that started in that file is the one that determines promotion, not the one of the opposing army. This only has ramifications in the central two files. Gollon's rules also require the actual piece that started in the file to which the pawn will be moving to have been lost, not just a piece of the type. (The example given is that a pawn cannot promote in the C file until his elephant which started in the C file has been lost.) Additionally, according to Gollon, a pawn may not even move to the last rank unless it is able to promote, which is not stated here.
The falcon is similar to a non-leaping Camel + Zebra, except that each move has one of three paths it must follow. In order to say that something is a non-leaping, you must define its movement pattern. Just saying 'non-leaping knight' does not imply that you are using a Mao, or a Moa, or a piece that moves two orthogonally and one orthogonally outward, or even a piece that moves three orthogonally and one diagonally back! All of them have the same end result, but none of them get there the same way.
I didn't say your interpretation was wrong. I was trying to imply that the n in funny notation does not really make sense when we apply it to hippogonal pieces (such as the knight, camel, zebra, etc.) since it does not intrinsically imply the unblocked path a piece must take. By 'move' in my previous comment, I meant 'the device by which a single piece may end the turn on a square different from the one it started on.'
Interesting point. I would think the game would be a draw in that scenario.
I do find it enjoyable, myself. Of course, having played two games with its inventor may have helped...
The rating is for the new layout of the page. One thing I find annoying about it, though, is the way the page instantly jumps to a certain spot whenever you click on anything. In my opinion, it would be easier to navigate if it just sat where it was.
'The three Knights are therefore complementary to each other in a similar sense to the two Chess Bishops which operate on complementary squares.'
<p>Technically incorrect. Each bishop in FIDE chess can eventually reach exactly one half of the board. The King's Lancer and Knights can eventually reach any square on the board; the Queen's Lancer cannot.
I am going to offer my interpretation/variant of the rules here. This is assuming each player has their own distinct set of quantae, which is how it looks the game is played from the opening setup on this page. A piece is not defined until it is moved, regardless of whether it can be deduced as something or not. In other words, the cycle is not complete until every quantum on the board has moved and been defined. When you move a piece as a rook or bishop, you may choose to define it as a queen, but you must define it as such immediately after moving it. Once a piece of yours has been captured, it's captured, and you can no longer define a quantum to be that particular piece (of course, if you had two of them, and one was captured, you can still use the other one). If a quantum is captured, we don't know what it was going to be, so after every piece of yours has been defined, all the other ones that are still left are considered captured and given to your opponent. Of course, immediately after the last quantum has moved, the cycle ends and each quantum suddenly has the moving power of all the pieces you have left. In other words, I'm for Full Actual resets, but I don't understand fully the difference between Field and Player, so I can't say which I have just stated I prefer. The reason I like this method of play is that it more closely resembles FIDE chess because once a piece is captured, it's removed from play, so for example you can't redefine another quantum to be your Queen if you've already lost your Queen. Just my 2 cents.
The link is no longer valid. It works, but the game is no longer where it used to be.
Perhaps the editors are wary of uploading the 10th entry to this contest because they think that being the 10th entry will give it some sort of intrinsic advantage? ;P
<p>Seriously, though, what's going on?
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