Check out Atomic Chess, our featured variant for November, 2024.


[ Help | Earliest Comments | Latest Comments ]
[ List All Subjects of Discussion | Create New Subject of Discussion ]
[ List Earliest Comments Only For Pages | Games | Rated Pages | Rated Games | Subjects of Discussion ]

Comments by JaredMcComb

EarliestEarlier Reverse Order LaterLatest
Xiangqi: Chinese Chess. Links and rules for Xiangqi (Chinese Chess). (9x10, Cells: 90) (Recognized!)[All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Jul 21, 2005 07:12 PM UTC:Excellent ★★★★★
Roberto, I'd like to point out that as of right now, when one 
Googles 'chessvariants,' the first related page that comes up under the 
main listing is this Xiang-Qi page.  If that isn't a good indicator of 
this game's popularity variant-wise, if not game-wise in general, I don't 
know what is.

(Incidentally, a search for 'xiangqi' gives this page second in the list, 
and a search for 'xiang-qi' or 'chinese chess' gives it first.)

Voting on the contest to design a 10-chess variant. Voting rules and grouping of the games in four sets.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Aug 20, 2005 12:45 PM UTC:
When attempting to use one of the voting pages, I get a screenfull of the
following:

Warning: main(/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php):
failed to open stream: No such file or directory in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Warning: main(/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php):
failed to open stream: No such file or directory in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Warning: main(): Failed opening
'/home/chessvar/public_html/cgi-bin/rankedpoll/runpoll.php' for
inclusion (include_path='.:/usr/lib/php:/usr/local/lib/php') in
/home/chessva/public_html/contests/10/poll1-A.php on line 26

Perhaps this should be fixed.

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Sep 7, 2005 12:26 PM UTC:
The links to Taratibu and veSQuj seem to be missing.

Furthermore, the link to Shatranj Kamil 64 should point to
http://www.chessvariants.org/contests/10/shatranjkamil64.html
instead of where it does now.

Opulent Chess. A derivative of Grand Chess with additional jumping pieces (Lion and Wizard). (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Sep 7, 2005 12:40 PM UTC:
'Ostentatious Chess' sounds like a good name for an upcoming submission of mine. ;)

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Sep 16, 2005 10:43 PM UTC:
What's going on, anyway? There's been no announcement of a second round of voting.

Jared McComb wrote on Mon, Sep 26, 2005 12:10 AM UTC:
Is anything going on? Like, at all?

Jared McComb wrote on Mon, Oct 3, 2005 05:12 PM UTC:
Apparently nothing.

[Subject Thread] [Add Response]
Jared McComb wrote on Wed, Oct 12, 2005 08:26 PM UTC:
I have one as well, but have used it so much that the low-quality included
cardboard board is starting to fall apart.  Not that I'm selling it, of
course -- just be wary you may have to find someplace that will make
custom gameboards to replace yours, if you find one used.  (The pieces, on
the other hand, are lovely.  Quite heavy, plastic, and felt-bottomed.
Very sturdy.)  

What's all this about selling the property rights?  Hopefully someone
interested in selling high-quality sets will purchase it -- in my opinion,
Omega Chess is one of the best variants in existence!

Contest to design a 10-chess variant. Cebrating 10 years of Chess Variant Pages with a contest to design a chess variant.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Oct 24, 2005 09:08 PM UTC:
Is it just me or is this contest in a coma?

EEEEEEEEEEEEEEEEEEEEEEEX! Chess. A game designed to be as different to chess as possible while still being the same as chess. (1x72, Cells: 72) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Thu, Nov 3, 2005 02:13 PM UTC:
How come one player has two GoldenKeyboards and the other player has one each of Golden and Plastic? Was this intentional?

Jared McComb wrote on Thu, Nov 3, 2005 06:57 PM UTC:
I would think that having each player have two of the same thing would still qualify as different armies, but whatever. Furthermore the game has 'Chess' in the title. ;)

Rules of Chess: Check, Mate, and Stalemate. Answers to frequently asked questions.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 5, 2005 02:35 PM UTC:
No, Queens can never jump.

Falling Off. `Captured' pieces do not disappear, but get momentum, and can fall off the edge of the board. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Sat, Nov 19, 2005 05:05 PM UTC:Good ★★★★
Probably not too similarly, but it's certainly a good idea.

This reminds me, I've been meaning to make a SSBM-styled variant.

Feedback to the Chess Variant Pages - How to contactus. Including information on editors and associate authors of the website.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Sun, Nov 20, 2005 09:32 PM UTC:
The only thing related to 'reclaiming a queen' in Chess is the promotion
of a pawn to a queen.  For this to happen, the pawn must reach the final
row of the board, from its owner's perspective - in other words, get your
pawn all the way to the other side of the board, and you can promote it to
a queen.

(Additionally, the term 'reclaiming' is a bit inaccurate here, because
it is possible to get more than one queen by doing this multiple times.)

Long-Nosed Generals. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Nov 28, 2005 02:01 AM UTC:
I have to wonder whether I should be honored for being included in this,
or insulted for having something I created be the basis for a section.

(Note: this comment is in jest.  Kinda.)

[Subject Thread] [Add Response]
Jared McComb wrote on Tue, Dec 13, 2005 06:12 PM UTC:
Extremely awkward.  The Tripper, Commuter, Threeleaper, and Fourleaper (and
Lancer, to a lesser extent) are all bound to a small subset of squares on
any size board, and the remaining pieces can be difficult to utilize well
due to their large and inflexible movement patterns.

This is my opinion, of course.

Storm the Ivory Tower. A Smess adaptation of Chinese Chess. (9x10, Cells: 90) [All Comments] [Add Comment or Rating]
Jared McComb wrote on Fri, Dec 16, 2005 07:06 PM UTC:
I think it would look best with the colors of the wooden one, but without
the texture.

Just my two cents.

Jared McComb wrote on Sat, Dec 17, 2005 03:43 PM UTC:
But but but... the big-eared person with a tie over his nose was just so charming!

Regenbogen. Unusual spectrum-based game with Wizards, Clerics and Spirits. (Cells: 44) [All Comments] [Add Comment or Rating]
💡📝Jared McComb wrote on Tue, Dec 20, 2005 12:15 AM UTC:
Thanks for catching that -- it should be 11 per side.

One thing which has just occured to me is that I never defined how much
damage Clerics should take -- they're supposed to always take 2 damage (3
if the attacking piece has a same-color bonus) but I apparently never wrote
that down anywhere.  D'oh.

Pieces should be able to move through spaces occupied by friendly pieces
only, as in Vantage Master Online, which the game was originally based on.
 This was also never written down explicitly.  Double D'oh.

As for the spirit spamming issue, the self-destruct can become valuable in
a situation like that -- once your spirit is about to die, you can do extra
damage to 'the wall,' and eventually break a hole in it -- if they're
really trying to keep up a wall they won't use it themselves, which gives
you an advantage.  Did you take this into account?  (Just the same, I will
consider revising the summoning rules.)

Is there any way this page could be converted into a 'member-submitted'
page so I could edit it?

💡📝Jared McComb wrote on Tue, Dec 20, 2005 03:25 PM UTC:
New (blank) page created here. Please copy the comments over as well, if possible. Thanks!

💡📝Jared McComb wrote on Tue, Dec 20, 2005 05:54 PM UTC:
Er, you can never attack your own pieces -- the description for the action specifies that -- so the only way you can damage your own pieces is to get them caught in a self-destruct's radius. And you can self-destruct with more than zero health, if you like. And the only piece that can heal other pieces is the cleric, and they can only heal one other at a time, so unless they have their cleric behind the wall, the wall will most likely retaliate.

💡📝Jared McComb wrote on Wed, Dec 21, 2005 04:02 PM UTC:
Page updated with clarifications.

Sky ZIP file. Missing description[All Comments] [Add Comment or Rating]
Jared McComb wrote on Wed, Jan 4, 2006 04:23 PM UTC:
The root-65 leaper is known as the Bat in Leaping/Missing Bat Chess. Sorry.

Buffalo. Triple compound leaper.[All Comments] [Add Comment or Rating]
Jared McComb wrote on Mon, Jan 9, 2006 03:48 AM UTC:
Is it just my computer or is the diagram a little squooshed?

[Subject Thread] [Add Response]
Jared McComb wrote on Fri, Jan 20, 2006 01:10 PM UTC:
So why do weeks end on Wednesdays around here?

25 comments displayed

EarliestEarlier Reverse Order LaterLatest

Permalink to the exact comments currently displayed.