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Jared McComb wrote on Tue, Dec 20, 2005 12:15 AM UTC:
Thanks for catching that -- it should be 11 per side.

One thing which has just occured to me is that I never defined how much
damage Clerics should take -- they're supposed to always take 2 damage (3
if the attacking piece has a same-color bonus) but I apparently never wrote
that down anywhere.  D'oh.

Pieces should be able to move through spaces occupied by friendly pieces
only, as in Vantage Master Online, which the game was originally based on.
 This was also never written down explicitly.  Double D'oh.

As for the spirit spamming issue, the self-destruct can become valuable in
a situation like that -- once your spirit is about to die, you can do extra
damage to 'the wall,' and eventually break a hole in it -- if they're
really trying to keep up a wall they won't use it themselves, which gives
you an advantage.  Did you take this into account?  (Just the same, I will
consider revising the summoning rules.)

Is there any way this page could be converted into a 'member-submitted'
page so I could edit it?

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