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Comments by GaryK.Gifford

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Bario. Pieces are undefined until they move. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Apr 9, 2005 01:56 PM UTC:
The quantom mathmatical factors would change on every half move and I think
that making the calculations manually might be a bit tedious at times.  To
determine, for example, whether a quantom belonged to white or black, may
detract from the fun of the play. Aside from that, the game should be
enjoyable.  But I imagine in most cases the Bario numeric aspect could be
easily seen to be + or - and so no actual calculation would need to be
made.

A good strategy in this game would be to move (define and identify) the
quantoms that you had marginal control over... thus making them pieces
that your opponent could not control.  Another logical move would be to
capture quantoms whose numeric value favored the opponent.

To make Mr. Smith's proposed game more impressive (perhaps he already has
this in mind) I suggest not using a 'standard' chess set of Black and
White at the start of the game... but rather nuetral pieces (that will/can
become black or white).  This would allow the following, for example: 
Assume an endgame with White having King, 2 Bishops, 2 Knights.  Black
having: King: 1 Knight, 2 Rooks.  Also assume there are 3 unknown quantoms
on the board (ones that in the simple deductive variation would be 2 Black
Bishops and 1 Black Knight) .  With White previously having his Queen and
2 Rooks captured, what could he make of a Bario? [Note: In the
deductive/assigned variant these 3 Barios would already belong to
Black]... Using the nuetral quantom and neutral piece-color concept White
could make a third Knight or third Bishop.  And later a fourth knight or
fourth Bishop.  Thus, we would still be playing with a 32 piece set, but
only the King and Pawn colors would be true White or true Black at the
start of a game.  Of course, the quantoms behind each pawn are so
obviously under each players control there is no danger of the opponent
controlling these during cycle 1.  

It is the first new cycle that the undefined color aspect would really kick
in.  I would not mind playing this tye of game.  But I would not want to do
the math each time.  Of course, for most cases the Bario control would be
obvious and no calculations would be needed except in cases where the
quantom value was near '0.'  When it is at '0' is the Bario up for
grabs or off limits?  I may have missed that answer in an earlier
comment.

I think this has the potential to become a great game.

Gary Gifford wrote on Sat, Apr 9, 2005 10:54 PM UTC:
In a Quantom Variant which allowed a player to obtain 3 or even 4 of the 4
Bishops, Knights, and Rooks, and both of the 2 Queens we would need
markers for the Quantoms (checkers, dimes, pennies, etc. would suffice).
But we would also need 2 chess sets to allow White and Black to get their
third Bishop, third knight, etc.  

A danger in this game [of nuetral Quantoms] is that the
'Player-on-the-move' immediately after the reset has a strong initiative
(in an otherwise equal position) because he can likely 'define and move a
Quantom' to gain control over one or more of the other Quantoms.  And, if
pieces were of nuetral color and he had lost a Queen during the opening
phase, he could now define the Bario (Quantom) as a 'Queen.' (Whereas in
the Deductive/Dedicated Bario variant, a player could not make a Queen this
way, as his lost pieces are off the board and pieces that were just on
board remain reserved for their owners, plus the color-dedicated Barios
remain the property of their owner throughout the game... however, they
can be captured.)

But it is important to note that being the one to initiate a cycle reset
can be extremely hazardous to one's chess health in a 'Neutral Quantom /
Neutral Color Variant.'

Crown Prince Chess. One Knight on each side is replaced by a Crown Prince. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sat, Apr 23, 2005 03:02 PM UTC:
In regard to the hassle of making new pieces, or flipping existing pieces upside down, cutting them, etc., a quick and inexpensive way to make a new piece for a variant is to make a paper pyramid of 4 sides (counting the base, which is an equilateral triangle). Start by drawing the base on paper, then draw a triangle out from each of the three sides of the base-- so you can cut out the image and fold it to make a pyramid. [I also add some tabs to make the result sturdy). Draw or paste the proper move courier image on the 3 upright faces of the pyramids. Though these 'piece pyramids' can sit directly on a board, I cut a hole in the base and then place it over a proper color pawn from a spare set. This gives the piece a good height. I made these for Caissia Britannia (formerly British Chess) Lion and Dragon pieces and it works out quite well.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Apr 23, 2005 03:21 PM UTC:
Here are 2 methods of making pieces.  They both avoid flipping existing
pieces upside down, cutting them, etc.   The first is for long-lasting
sets (like a lifetime and longer). And the second for making a quick
inexpensive Temporary set. 

Long Lasting Method:  For permanent pieces I find Sculpy (elastic polymer)
to be great.  You can fashion a piece (as if in clay) then bake it and it
will become hard like ceramic.  You can also make molds of existing pieces
(for example: make a mold of a knight and bake the mold).  Now you can make
Sculpy Knights and modify them before baking, for instance: you can make
the Unicorn piece this way, or the Prince (cross-less King).  The Sculpy
method lets you make pieces without destroying exisiting ones.

Temporary Method: A quick and inexpensive way to make a new piece for a
variant is to make a paper pyramid of 4 sides (counting the base, which is
an equilateral triangle). Start by drawing the base on paper, then draw a
triangle out from each of the three sides of the base-- so you can cut out
the image and fold it to make a pyramid. [I also add some tabs to make the
result sturdy). Draw or paste the proper move courier image on the 3
upright faces of the pyramids. Though these 'piece pyramids' can sit
directly on a board, I cut a hole in the base and then place it over a
proper color pawn from a spare set. This gives the piece a good height. I
made these for Caissia Britannia (formerly British Chess) Lion and Dragon
pieces and it works out quite well.  Of course, I suggest this method only
for sets used temporarily, for example, if you want to have a 3D Caissia
Britannia board set up for tournament game analysis.

[Subject Thread] [Add Response]
Gary Gifford wrote on Sat, Apr 23, 2005 03:25 PM UTC:
In relation to '10' entries, I was wondering if my 'The Bermuda Chess
Angle' was going to be added to the contest.  It was submitted over a
month ago.

The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, Apr 30, 2005 10:10 PM UTC:
I appreciate Greg's comment. In regard to the '10' factor it only plays in the board size (10 x 10) and number of pawns per side, & number of pieces in the 1st and last ranks. <p>On another note: I just wanted to point out that I cut and pasted the text from my Word.doc into David Howe's easy-to-use submission form and used that to get the game page. A nice, painless method. Quick too. <p>I also see that I can now upload graphics; and I did upload one for the game setup... but I don't know how to get it into the page, or if a CV editor has to add the graphics. <p>If I can add graphics myself I will update the Bermuda Chess Angle page with illustrated examples. <p>I encourage those with unposted games to give David's submission form a try (a link to it appears in one of David's recent comments). <p>Best regards to all, Gary

💡📝Gary Gifford wrote on Sun, May 1, 2005 01:46 PM UTC:
I have updated the game page with a setup graphic and with 5 illustrated positional examples pertaining to piece disappearances, checks, and/or King capturing. I also changed the game objective from 'delivering checkmate' to 'capturing the opponent's king.' The reason for this change becomes easy to understand from the examples.

💡📝Gary Gifford wrote on Sun, May 1, 2005 06:17 PM UTC:
This is to thank Mike Nelson for taking time to comment and also to confirm
his correct conclusion regarding the following two scenarios. 

Mike asked:

1. If a Knight leaps another piece on c3 and c3 is the BCAF, then both the
Knight and the piece leaped over disappear?

2. If a piece captures another piece on d5 and d5 is the BCAF, the
captured piece does not reappear?

The answer in both cases, as Mike correctly deduced, is that both pieces
vanish.

An easy way to visualize this would be to imagine the BCAF (Bermuda Chess
Angle Factor) as creating a momentary hole in the board.  A piece
presently on the hole will disappear, the piece moving onto [or through,
or over] also disappears.  Immediately after the disappearances the square
returns to normal. 

Also see the game rules (Rule #3 and Rule #4).

💡📝Gary Gifford wrote on Wed, May 4, 2005 03:11 AM UTC:
Ian, thanks for the comment and for the eyebrow raising question, i.e., 

Is Chesslantis the the same thing as Ultima Thule?

The answer, of course, is 'no.' Ultima Thule was, according to the
ancient Greeks, a habitable region very far north (the most north of
regions on planet Earth).

On a related note, perhaps Chesslantis is seen as having been 'myth
placed' in the introduction.  But I believe it helps create atmosphere
for the game.

Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sat, May 7, 2005 02:30 AM UTC:
This is to answer the question posted about which pieces can be dropped in Shanghai Palace Chess. Only the Shogi pieces and Shogi pawns can be dropped. The Shogi pieces can be quickly identified by their angled point. If you have Zillions you can play the game and see how pieces are dropped. However, note that the zrf currently mishandles cannons in a horrific manner.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, May 8, 2005 01:42 AM UTC:Excellent ★★★★★
My 'excellent' applies mostly to the presentation of this game. The illustrations, the writing, the very high intellectual look... all top rate. Unfortunately I presently do not understand enough about the game to comment on its specifics or on its playability. At first glance I thought that it was a work of sarcasm. And maybe it is... I just can't be sure. With a person's name like Salmon Chase I even thought perhaps we were being taken on a wild fish chase (up stream no less). But Salmon Portland Chase actually did exist. So, I find this work very intriging. Enough so that I imagine if Douglas Adams were still alive he may have been tempted to write, 'The Hitchhiker's Guide to Salmon P. Chess.'

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, May 8, 2005 01:51 PM UTC:
Mike Nelson created a very strong Odin's Rune Chess ZRF. The Zillion's Engine understands the strange pawns, the Valkyries' ability to relocate pieces, the Kings' reliance on other pieces for advice, etc. In my opinion it is an excellent ZRF. But as for where the ZRF is, I don't know. I thought Mike submitted it about 2 months ago. Perhaps it resides in a folder somewhere, waiting to be posted. I'll send an e-mail to the editors and see if they have it. Also, it may be posted at Zillions by now.

Monster Bluff Chess. On 10 boards put together, with putting stakes on squares. (32x24, Cells: 640) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, May 9, 2005 04:20 PM UTC:Excellent ★★★★★
Quite an attractive game. I am wondering what Mr. Holmes will bring us down the road. On a different note: Dale, remember to register as a ChessVariants member and then add your personal info. Impressive creations so far... I look forward to more.

Chess with Batteries. Special Battery piece which augments the powers of other pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, May 9, 2005 04:33 PM UTC:Excellent ★★★★★
I find this game to be quite challenging. Like Maxima and Ultima, it has a futuristic feel to it... like something people would be playing in the year 3000 (if there still are people then, of course). The Battery concept seems very original (I am not aware of any games that have such a piece). Despite Roberto's claim that the ZRF plays poorly, it certainly gives me a run for my money.

Shikaar. Missing description (9x9, Cells: 79) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Thu, May 12, 2005 04:49 PM UTC:
An initial setup diagram should be added to this page.

The FIDE Laws Of Chess. The official rules of Chess from the World Chess Federation.[All Comments] [Add Comment or Rating]
Gary Gifford wrote on Mon, May 16, 2005 03:18 PM UTC:
'When a player lets go of his piece but doesn't hit the clock can he take the move back?' The answer is 'No.' Also, if you touch a piece (that is yours) you must move it [if the move is legal] and if you touch your opponent's piece you likewise must capture it [if legal]. An exception is if you say 'Adjust' or say the French equivalent word. When the clock has not been hit, the move is still valid. Unfortunately the time loss is quite real and there is no obligation to point out that a person's clock is running.

Gary Gifford wrote on Mon, May 16, 2005 09:11 PM UTC:
Tony is correct in that to approximated FIDE rules, when an illegal move is made in Game Courier that piece should be considered as 'touched' and would have to be moved, if it could make a legal move. A Game Courier that does not allow illegal moves is actually more kind than is FIDE. For example, in one of my face-to-face over-the-board games I placed a player's King in 'Check.' I announced check (but in official USCF tournament games such an announcement is not required and often not made). My opponent did not hear me and he then moved his Queen (but left his King in check.) Under the 'touch rule' he still had to move his Queen, if possible. So in this case he had to block the check with his Queen... and he lost his Queen as a result. A very harsh payment.

Salmon P. Chess. Huge three-dimensional game celebrating 10 years chess variant pages. (10x(), Cells: 7500) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Fri, May 20, 2005 04:26 PM UTC:
If someone is into games enough that they want to rate them, then in my opinion they should be a CV member anyway. P.S. Just for the record: I am one of many who finds Salmon P. Chess excellent, but I have previously submitted that comment.

Gothic Isles Chess. Fictional historic variant, with Dragons, Wizards and Champions. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Sun, Jun 5, 2005 04:09 PM UTC:
Love the board/piece images and the pseudo-history gives the game a nice touch. A comment regarding the quickest mate of 3 moves must be in error as the rules state: 'White moves first, and makes eight moves, none of which may cross the center-line of the board (marked by a heavier line), then Black makes eight moves with the same restriction, and then play alternates without the restriction.' I will hold off on rating the game at this time as I've not played it yet. But it looks promising.

The Bermuda Chess Angle. Pieces can vanish in a central grid (The Bermuda Chess Angle) depending on dice-determined coordinates. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Tue, Jun 7, 2005 04:37 PM UTC:
In response to Mr. Gilmans' comment regarding how the latest Bermuda Triangle theory could get into the game, it already is. In the last paragraph of my rules introduction we read '...the rising of frozen hydrocarbons which makes the board density so sparse [by releasing methane] that pieces simply fall through.'

Toccata. A hexagonal variant inspired of Maxima. (Cells: 76) [All Comments] [Add Comment or Rating]
Gary Gifford wrote on Tue, Jun 14, 2005 11:58 PM UTC:Excellent ★★★★★
I had a chance to play several games of this already and they were interesting and fun. The game reminds me a little of Chinese Chess mixed with Maxima. At first I expected the hexagonal aspect to be overwhelming and intimidating, but that wasn't the case at all. Nice job Roberto!

Odin's Rune Chess. A game inspired by Carl Jung's concept of synchronicity, runes, and Nordic Mythology. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Sun, Jun 19, 2005 06:58 PM UTC:
This is to answer Greg Strong's good questions.  

Q1 ... a King cannot do a 'move/relocate' function with the other
King.'  Why is this?  If King #1 is adjacent to a Valkyrie, can it not
make a move/relocate move like a Valkyrie?  And if the other King is
in-line, why can it not move/relocate that King?
A1: The answer is that these would result in meaningless or 'null'
moves.  For example.

Imagine this set up on a certain file: Where '-' = space and
1 = King 1 and 2 = King 2 and V = Valkyrie.  

- - - - 2 - - - 1 V    Here, if a King (next to a Valkyrie) could relocate
the other, we could get:

- - - - 1 - - - 2 V    It is as if no move was made.  Or, we could get

- - - - 1 - 2 - - V    But this is positionally the same as 

- - - - 2 - 1 - - V   Inwhich we just moved King #1.

Note that Mike Nelson deserves the credit for initially realizing the
redundancy and null factors.  He discovered this while working on the
Odin's Rune Chess Zillions .zrf.  I agreed 100% with his conclusions and
his zrf rule implementations.


Q2:  I assume that the Forest Ox cannot use it's optional riffle capture
to capture a friendly piece.  Correct?
A2: Yes.  The Forest Ox only takes down the enemy, even when using its
horns for the optional adjacent square capture factor.

Note the the Odin's Runes Chess ZRF plays correctly by the rules so one
can get a good feel for the game using that (if he or she has a registered
copy of Zillions).

Thanks for commenting.

[Subject Thread] [Add Response]
Gary Gifford wrote on Tue, Jun 28, 2005 12:47 AM UTC:
A beautiful chess set indeed.  But I saw it listed at a lower 29.99 pounds.

Shanghai Palace Chess. A blend of Chinese, Japanese, and Western Chess. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
💡📝Gary Gifford wrote on Fri, Aug 5, 2005 04:14 PM UTC:
Christine Bagley-Jones, thanks for the Excellent rating. I too think it is a very fun game and quite playable. I wanted to have a Shanghai Palace Chess tournament with a trophy for a prize... but the interest never seemed to be there. Perhaps someday.

[Subject Thread] [Add Response]
Gary Gifford wrote on Fri, Sep 23, 2005 09:56 AM UTC:
I voted for the '10 Contest' entries a good ways back.  But I am not sure
if my votes registered. Is there a way to check? Thanks.

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