Comments by CarlosCetina
I cannot less than celebrate, Charles, your choice of including the sissa in one of your game designs. Excellent!
Certainly, this piece has not been adequately explored in other chess systems. I have had the oportunity of seeing some of its peculiarities on an 8x8 board starting from the randomly positions of my Cetina Random Chess and Cetran Chess 2 proposals.
'Instead of boring the player with arcane references to complex, convoluted, and contrived theoretical jargon,...', as you just say, I would like to show here some samples of THE SISSA IN ACTION!
At the following position White to move:
White moves Sc1+ [moving path: d1-c2-c1 or d1-d2-c1 / checking path: c1-h1-c6]:
At the same time the sissa is menacing the rook by c1-c2-b3 or c1-b2-b3. Obviously if Blue moves his king, would lose his rook. Fortunately Blue has salvation by moving Rf3 that obstructs the h1-c6 diagonal, interrupting, cutting the check:
At the following position Blue to move:
In the real game Blue moved Kd5, but what would happen if he moves c4?...
... White would make Sa5+...
... moving path: b3-a4-a5 / checking path: a5-b5-c6. Notice that the sissa covers both b5 (a5-a6-b5 or a5-a4-b5) and d5 (a5-a8-d5). Blue is losing his pawn on c4, so Kc5 is unique...
But now White makes the surprising and spectacular movement Se5+!
Moving path: a5-a1-e5 / Checking path: e5-c7-c5 or e5-e7-c5 or e5-e3-c5.
The sissa coversb5 by e5-e8-b5;
c6 by e5-d5-c6 or e5-d6-c6 and
d5 by e5-d6-d5 or e5-d4-d5 or e5-e6-d5 or e5-e4-d5.
Blue has two options: Kd6 and Kd4. If makes Kd6, obviously would lose his pawn on c4. And if he makes Kd4? Let's see it:
Then White wins the rook by moving Sd7+...
...moving path: e5-e6-d7 or e5-d6-d7 / checking path: d7-g7-d4 or d7-g4-d4. The rook is captured by d7-c7-b6 or d7-c6-b6.
Viewing these examples of what the sissa can do on an 8x8 board, we can hope reasonably that on a 10x10 its powerful will be increased greatly, overall by acting in combination with the remain venomous pieces.>
Claudio: The 'sub-sissas' you mention are possible.
I'm not sure if you understand sissa's move rightly or not. The direction of the second stage of the movement has no restriction regarding to the first. For instance, let's suppose the sissa is on d1 over a 10x10 board. If we move it first 3 squares like rook to d4, then the second stage NOW LIKE BISHOP can be in any of the four possible directions:
1) 3 steps towards g7, or2) 3 steps towards a7, or
3) 3 steps towards a1, or
4) 3 steps towards g1.
If, viceversa, we move it first like bishop 3 squares to (say) g4, then the second stage NOW LIKE ROOK can be in any of the four possible directions:
1) 3 steps towards j4, or2) 3 steps towards g7, or
3) 3 steps towards d4, or
4) 3 steps towards g1.
Hopefully some day you encourage to play a game of Cetran Chess 2 with me. Then you would see with a whole evidence that this piece is a true WONDER OF NATURE!
Receive a bear hug!
José: Perhaps Antoine Fourriere could help you.
I know that all the icons designed by Matthew La Vallee (whose code carry his initial letters: _MLV_) were added to the Alfaerie Many set by Antoine.
Thanks, Rich, for your stimulating words.
Gradually I'll go doing here at this item of the Ratings and Comments Section some precisions and clarifications.
There is a lot of work to do in the particular road that this variant is.
It is a gigantesque challenge to edit UC's presets with a set of pieces formed each time by a larger number of pieces.
I have in mind to add to the UC-73 preset, among others, the following pieces:
1)Maorider Chess's king [when this piece appear on the board, the players would have to checkmate two kings for winning the game];2)Catapult, Ram, Troy Horse (including the Archer) from Gifford's Catapults of Troy;
3)Jeremy Good's Top Heart and Bottom Heart;
4)the set of pieces of Chu Shogi (alfaerie style), specially the shishi;
5)Mamra and Wuss [when the wuss, the standard FIDE chess king and the Maorider Chess king coincide at the board, the players would have to checkmate to the three for winning the game];
6)some pieces from Ganymede Chess, like Spearman, Minirose, Dragon, Moonrider, Roc, Frog, Fort;
7)the pieces recently designed by Jeremy for Crooked Chess;
8)the Nachtmahr's crooked nightriders;
9)several pieces designed by Charles Daniel, specially the octopus;
I expect help from others to develop a list of pieces (especially exotics) as large as possible.
Good question, Nick, that all the interested in UC [a path in the jungle] will have to resolve together. Sure Jeremy, Joe, Vitya and many others have something to say.
My opinion is that not necessarily both kings have to be checkmated at the same time; if one is first checkmated, this would remain on the board like if it were frozen. But also is perfectly possible to introduce a rule that states that if two or three [in case that the Wuss come into the game] kings are in play, then they will have to be captured, not checkmated.
By the way, I think all the Wildest Kingdom Chess' animals [less perhaps the crocodile] may also be part of the UC's set of pieces. These animals (pieces) would come into the game with the ability of use its 'specials'. Then, it might be possible that 4 kings were in the game at the same time, if the lion also appear in the starting setup or it's dropped.
Jeremy, what about this slight change: 10 m m e c ? k c e m m 9 . . i e e e e i . . 8 . . . . . . . . . . 7 . . . . . . . . . . 6 . . . . . . . . . . 5 . . . . . . . . . . 4 . . . . . . . . . . 3 . . . . . . . . . . 2 . . I E E E E I . . 1 M M E C K ? C E M M a b c d e f g h i j E/e = Tripper 3-3 M/m = Conmuter 4-4 I/i = Threeleaper 3-0 C/c = Fourleaper 4-0 K/k = King ? = piece pendent to determine: another leaper? ...which?; would work there a nightrider or a queen?; why not an alfil/dababa that is also a leaper [2-2, 2-0]?
The following diagram is from a current game between Vitya Makov [White] and me [Blue]. Blue to move. Turn 10.
According to the rules, the first pawn that reaches the opponent's 1st rank will be promoted to the final piece of the dropping order, in this case to queen.
So, if Blue move 10. ... p e2-e1=q+, 11.A f3xe1 is practically forced since otherwise if 11.NE e3-d1 or 11.A f3-d1 or even 11.CBW b1-d1 Blue would take White's dancing horse: 11. ... q e1xg3.
Then, after 11.A f3xe1 l h4xe1 Blue achieves a net profit of one piece, since his lion (cannon/vao) from e1 would capture either the crooked bishop/wazir on b1 or the knight/guard on a1.
Of course, Blue's crooked bishop/wazir on d7 covers c2 by the path d7-c6-d5-c4-d3-c2.
Your ideas are very suggestive, Sam, Nick, Jeremy. I'm processing the information and will come here at this corner of the ciberspace later. Thanks!
I don't think to delete broken logs is a good idea; it is something equivalent to destroy, to burn library's books. The good idea would be to know how is the cause for the logs become broken but overall to recover them.
Should the following logs be deleted?
Thank you so much for your efforts. I'm already recovering the moves of my broken logs of Cetina Random Chess, Cetran Chess 2 and Universal Chess.
José, How did you get the starting setups? I can access only to the list of moves, but not to the setups.
Thank you very much, José. Unfortunately, some broken logs of mine are of games that were still in progress and not all the pieces had been moved, so I have not way to return them to theirs starting squares. Anyway some logs yes will be saved. I also love random positions, so I was the SECOND player punished the most...!!!
If anyone wants to contribute, copy the text written by me with HTML tags from the editing page and paste it into the box of the new comment where the additions will be done. Special, detailed descriptions of any particular piece can be made by creating one subject by piece with its respective link in the index. Subsequent contributors would do the same with the work of the last predecessor; thus, the last work would be always the updated Piececlopedia and periodically (every 6 months, say) Fergus could transfer the document to its original place.
I propose to destinate a space at the end of the document for comments and a short explanation about what the contributor has done.
A
Aanca. Historic piece that steps one space orthogonally then slides like a Bishop.Adernach-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes color. By Ben Good.
Adjutant. A compound of Bishop and Dabbabah rider. Inventor: Mats Winther.
Advancer. Moves like a Queen, but captures by approach. Author: Ben Good. Inventor: David Howe.
Alfil.Jumps two diagonally. Author: Fergus Duniho.
Alibaba. Jumps two orthogonally or diagonally. Author: Fergus Duniho.
All the King's Men . Page describing variant chess pieces. Author: George Jelliss.
Amazon. Can move as queen or as knight. Author: Fergus Duniho.
Antelope. Makes (3,4)-jump. Author: Ben Good .
Archbishop. Moves as bishop or as knight. Author: Fergus Duniho and David Howe.
Archbishop. Moves as bishop but can make reflection at side of board. Author: Ben Good.
Archer. Moves as an Orthodox Queen without capturing. It captures by shooting. Inventor: Michael Nelson.
Assassin. It doesn't move but it uses rifle capture on adjacent pieces. It is dropped on any empty square where it puts the enemy King in check. Inventor: Antoine Fourriere.
B
Barc. Jumps as knight but only `narrow backwards' or `wide forwards'. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Bede. A piece which has the combined movement of the bishop and the dabbabah. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Berolina Pawn. Pawn variant that takes straight and moves diagonally forward. Author: Hans L. Bodlaender. Inventor: E. Nebermann.
Berolina Plus Pawn. Improved Berlonia Pawn that can also capture to the side. Author: Sergey Sirotkin.
Bishop. Moves arbitrary number of unobstructed squares diagonally. Author: Fergus Duniho.
Bishop, Reflecting. Moves as a Bishop, but can also reflect off of multiple sides of the board. Author: Peter Aronson.
Bishopper. Moves along diagonal line to first square after jumped over piece. Author: Hans L. Bodlaender.
Bison. Makes (1-3)-jump or (2-3)-jump. Author: Hans L. Bodlaender.
Bottom Heart. Slides roughly in the form of a heart and can do so in any of four directions. Can go to same directions as alfil, ferz, dababa or camel but has to slide to get from one square to the next. Inventor: Jeremy Gabriel Good.
Bowman. Moves as knight, and takes a piece that is an additional knightsmove in same direction away. Author: Ben Good.
Boyscout. Moves in a diagonal zigzagline. Author: Hans L. Bodlaender. Inventor: J. de A. Almay.
Buffalo. Triple compound leaper. (Cells: 64) Author: Charles Gilman. Inventor: Frank Maus.
C
Caliph. Compound of Bishop and Camel. Author: Charles Gilman. Inventor: Mark Hedden and Charles Gilman.Camel. Makes (1,3)-jump. Author: Hans L. Bodlaender.
Cannon. Moves like rook, but must jump when taking. Author: Fergus Duniho.
Canvasser. Compound of Rook and Camel. By Charles Gilman.
Cardinal. Moves as bishop or as knight. Author: Fergus Duniho and David Howe.
Carpenter. Compound of Knight and Dabbaba. Author: Charles Gilman.
Catapult. Moves like rook, but cannot make a capture. It is used to launch pieces to other areas of the board. Inventor: Gary K. Gifford.
Cavalier. Piece from RennChess that steps one diagonally then slides orthogonally, or steps one orthogonally then slides diagonally. Author: Ben Good. Inventor: Eric Greenwood.
Centaur. Moves as Knight or Man. Author: Fergus Duniho.
Chameleon (1). Take a piece in the way that piece is taking. Author: Ben Good. Inventor: Robert Abbott.
Chameleon (2). Change movement abilities after every movement. Author: Hans L. Bodlaender.
Champion. Moves one orthogonally or jumps two orthogonally or diagonally. Author: Ben Good. Inventor: Daniel Macdonald.
Chancellor. Moves like rook or as knight. Author: Fergus Duniho and David Howe.
Charging Knight. Moves like a Knight for its four forward moves, or moves like a king sideways and backwards. Inventor: Ralph Betza.
Charging Rook. Moves like a Rook forward and sideways, or moves like a King backwards. Inventor: Ralph Betza.
Chariot. See Rook. Author: Fergus Duniho.
Circe-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over returns to its starting square. By Ben Good.
Colonel. Moves like a Rook forwards or sideways, or a Knight in a knight's four foward moves, or a king. Inventor: Ralph Betza.
Commoner. Moves like a Ferz or Wazir -- a nonroyal King (also called the Man). Written by Sergey Sirotkin (edited by Peter Aronson) and Fergus Duniho.
Contragrasshopper. Moves as queen but must always jump first. Author: Ben Good.
Coordinator. Takes in `coordination' with king. Author: Ben Good. Inventor: Robert Abbott.
Crab. Jumps as knight but only `narrow forwards' or `wide backwards'. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Crooked Bishop. Moves in a diagonal zigzagline. Also known as Boyscout. Author: Hans L. Bodlaender. Inventor: J. de A. Almay.
Crooked Queen. Moves in a diagonal zigzagline or like a Rook. By Ralph Betza.
Crooked Rook. A Rook that must make a 90 degree turn with every step, and must always keep moving away from its starting square. Inventor: Ralph Betza.
Crowned Knight. Moves as Knight or Man. Also known as Centaur. Author: Fergus Duniho.
Crowned Rook. Moves as Rook or Ferz. Also known as Dragon King. Author: Fergus Duniho.
D
Dabbabah. Jumps two orthogonally. Author: Hans L. Bodlaender.
Dragon. Combines pawn and knight movement, mainly as a problem piece, not found in variants. Author: Ben Good.
Dragon. (DragonChess) Combines King and bishop movements, and capturing from afar (between boards). Author: Peter Spicer. Inventor: Gary Gygax.
Dragon Horse. Moves as Bishop or Wazir. Author: Fergus Duniho.
Dragon King. Moves as Rook or Ferz. Author: Fergus Duniho.
Duke. Piece from RennChess that steps one orthogonally then slides diagonally, or slides diagonally then steps one orthogonally. Author: Ben Good. Inventor: Eric Greenwood.
E
Edgehog. Moves as a Queen, but only to or from an edge. Author: Peter Aronson. Inventor: John Driver.
Einstein-Grasshopper. Leaps on Queen-lines to move or capture, and any piece leapt over changes type. By Ben Good.
Elephant. Jumps two diagonally (see Alfil). Author: Fergus Duniho.
Elephant (Xiangqi). Moves two squares diagonally (non-jumping). Author: Fergus Duniho and David Howe.
Empress. Fairy Chess name for Rook+Knight compound. Author: Fergus Duniho and David Howe.
Empress. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.
Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Cannot jump additional pieces on straight. Author: Hans L. Bodlaender. Inventor: G. Leathem.
F
FAD. A piece which has the has the combined movements of the Ferz, Alfil and the Dabbabah. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Ferz. Moves one diagonally. Author: Fergus Duniho and Hans L. Bodlaender.
Fibnif. Moves one diagonally or makes a forwards or backwards knight jump. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Flamingo. (1,6)-jumper. Author: Ben Good.
Fox. Doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.
Friend. Moves as any friendly piece that guards it. Author: Ben Good. Inventor: David L. Brown.
G
General (Xiang Qi). Moves like Wazir, but with royal restrictions. Author: Charles Gilman.
Giraffe. Makes (1,4)-jump. Author: Hans L. Bodlaender.
Gnu. Makes (1-2)-jump or (1-3)-jump. Author: Hans L. Bodlaender.
Gold General. Shogi piece that moves one square but not diagonally backwards. Author: Hans L. Bodlaender.
Grasshopper. Moves along queenlines to first square after jumped over piece. Author: Hans L. Bodlaender. Inventor: T. R. Dawson.
Griffon. Historic piece that steps one space diagonally then slides like a Rook. Author: Ben Good.
H
Half-Duck. Moves like a Dabbabah, or like a Ferz, or can move three squares Rookwise (jumping over obstacles). Inventor: Ralph Betza.
Hippogriff. Limited version of the Griffon that must slide at least three squares. Author: Ben Good.
Honorable Horse. Moves forward as a Knight. Author: Fergus Duniho.
Horse. See Knight. Makes a (1,2)-jump. Author: Fergus Duniho and Hans L. Bodlaender.
I
Immobilizer. Pieces standing near an immobilizer may not move. Author: Ben Good. Inventor: Robert Abbott.
J
Jeweled General. Shogi King. Royal piece moving one in arbitrary direction. Author: Hans L. Bodlaender and Fergus Duniho.
Joker. Moves like last piece moved by the opponent. Author: Hans L. Bodlaender. Inventor: T. R. Dawson.
K
Kangaroo. Moves on Queen lines to first square after second jumped over piece. Author: Peter Aronson. Inventor: J. de A. Almay.
Kangaroo (Newton). Compound of Knight and Alfil. Author: Charles Gilman. Inventor: Timothy R. Newton.
King. Royal piece moving one in arbitrary direction. Author: Hans L. Bodlaender and Fergus Duniho.
King Battler. King usually moves as a queen. Written by Modest Solans; some comments by Hans L. Bodlaender. Inventor: Modest Solans.
Knight. Makes a (1,2)-jump. Author: Fergus Duniho and Hans L. Bodlaender.
L
Lance. Moves one or more squares straight forward. Author: Hans L. Bodlaender.
Leo. Moves on queen lines, but must jump once when taking. Author: Hans L. Bodlaender. Inventor: Dr. P. Seyfert.
Lion. Powerful piece from Shogi variant. Author: Ben Good.
Lion (2). Moves on queen-lines but must jump exactly one piece. Appears in fairy chess problems. Author: Hans L. Bodlaender.
Lion (Murray). Jumps two orthogonally or diagonally or captures on neighboring square. Written by John William Brown and Hans L. Bodlaender.
Locust. Jumps over opposing pieces on Queen lines to capture. Author: Peter Aronson.
Long Leaper. Moves as queen, but takes by leaping. Author: Ben Good. Inventor: Robert Abbott.
M
Maharaja. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.
Man. Moves like a Ferz or Wazir -- a nonroyal King. Written by Sergey Sirotkin (edited by Peter Aronson) and Fergus Duniho.
Mao. Moves as knight but cannot jump. Author: Fergus Duniho and Ben Good.
Mao-hopper. Moves as knight must jump over occupied orthogonal square at first movement. Author: Hans L. Bodlaender.
Marshall. Moves like rook or as knight. Author: Fergus Duniho and David Howe.
Mimics. Several pieces that can imitate the movement of other pieces. Author: David Howe.
Moa. Moves like knight but cannot jump first diagonal square. Author: Hans L. Bodlaender.
Murray Lion. Jumps two orthogonally or diagonally or captures on neighboring square. Written by John William Brown and Hans L. Bodlaender.
Mushroom. Jumping piece whose destination squares form a mushroom pattern. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
N
Nightrider. Can make one knightjump, or more knightjumps in the same direction. Author: Fergus Duniho and Hans L. Bodlaender. Inventor: T.R. Dawson.
Non-stop Equihopper. Jumps across a piece in any direction with the same distance before and after the hurdle. Author: Hans L. Bodlaender. Inventor: G. Leathem.
O
Orphan. Moves like a piece that attacks it. Author: Ben Good. Inventor: David L. Brown.
P
Paladin. Moves as Bishop or as Knight. Author: Fergus Duniho and David Howe.
Pancake. A piece that moves and captures like a non-royal King or a Nightrider-style cannon. By Ralph Betza.
Pao. Moves like rook, but must jump when taking. Author: Fergus Duniho.
Pawn. Moves straight forward, takes diagonally forwards, and can promote. Author: Hans L. Bodlaender and Fergus Duniho.
Pawn (Xiangqi). Moves and captures one square straight forward. Author: David Howe.
Pincer Pawn. Moves as rook, and takes by enclosing. Author: Ben Good. Inventor: Robert Abbott.
Princess. Moves as Bishop or as Knight. Author: Fergus Duniho and David Howe.
Pushme-Pullyu. Moves like a Queen, and captures by approach and withdrawal. Author: Ben Good. Inventor: Fergus Duniho.
Q
Queen. Moves across unobstructed orthogonal or diagonal line. Author: Fergus Duniho and Hans L. Bodlaender.
R
Rabbit. A doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.
Raven. Can move as a Rook or a Nightrider. Written by Sergey Sirotkin (edited by Peter Aronson). Additional information from Ivan A. Derzhanski.
Reflecting Bishop. Moves as a Bishop, but can also reflect off of multiple sides of the board. Author: Peter Aronson.
Rhino. A set of pieces which combine the movements of the Mao with that of the Wazir. By Peter Aronson.
Rook. Moves across unobstructed orthogonal line. Author: Fergus Duniho.
Root-fifty leaper. Makes a (5,5)-jump or an (7,1)-jump. Author: Hans L. Bodlaender.
Rose. Can make consecutive knightmoves in a circle. Author: Ben Good.
S
Scorpion (1). King with grasshopper power. Author: Hans L. Bodlaender.
Scorpion (2). Standard pawn plus a non-capturing forward-wide knight leap. Inventor: Mats Winther.
Sergeant. A combination of the Berolina and usual Pawns. Written by Sergey Sirotkin (edited by Peter Aronson).
Short Rook. Moves like a Rook, but only up to 4 spaces. Inventor: Ralph Betza.
Silver General. Shogi piece that moves one square diagonally, or forward. Author: Hans L. Bodlaender.
Sissa. Move exists of moving a number of squares as rook and an equal number of squares as bishop. Author: Ben Good. Inventor: Carlos Cetina.
Soucie. Moves on queen-lines exactly as many squares as there are pieces on that line. By Ben Good.
Squirrel. Jumps two orthogonally, two diagonally, or like a knight. Author: Hans L. Bodlaender and Fergus Duniho. Inventor: Dr. Francesco Piacenza.
Sylph. Air nymph, that moves diagonally forwards (non capturing) or forwards or downwards for capturing. Author: Peter Spicer. Inventor: Gary Gygax.
T
Terror. See Amazon. Can move as queen or as knight. Author: Fergus Duniho.
Top Heart. It slides roughly in the form of a heart and can do so in any of four directions. Can go to same directions as alfil, ferz, dababa or camel but has to slide to get from one square to the next. Inventor: Jeremy G. Good.
U
Ubi-Ubi. Can make arbitrary many knightmoves in one turn. Author: Ben Good.
V
Vao. Moves like bishop but must jump when taking. Author: Fergus Duniho and Hans L. Bodlaender. Inventor: T. R. Dawson .
W
Waffle. A piece which has the combined movements of the Wazir and the Alfil. Author: Hans L. Bodlaender. Inventor: Ralph Betza.
Wazir. Moves one square orthogonally. Author: Hans L. Bodlaender and Alberto Monteiro.
Windmill. Moves around piece. Author: Ben Good. Inventor: Alexandre Muñiz.
Withdrawer. Takes by moving away. Author: Ben Good. Inventor: Robert Abbott.
Wizard. Moves one diagonally or makes (1,3)-jump. Author: Ben Good. Inventor: Dan MacDonald .
Wolf. A doubly-bent rider, inspired by the Gryphon and Aanca. By Tim Stiles.
Woody Rook. Moves like a Dabbabah, or a Wazir. Inventor: Ralph Betza.
Z
Zag-Zag. Piece moves vertically or along ne-sw diagonal. (8x8, Cells: 64) By Derek Nalls.
Zag-Zig. Piece moves vertically or along nw-se diagonal. (8x8, Cells: 64) By Derek Nalls.
Zebra. 2-3-jumper. Author: Ben Good.
Zebrarider. Makes a (2,3)-jump, or more (2,3)-jumps in the same direction. Author: Hans L. Bodlaender
Zelig. Assumes the movement capabilities of piece whose file it is in. Author: Peter Spicer. Inventor: Stan Druben.
Zig-Zag. Piece moves horizontally or along ne-sw diagonal. (8x8, Cells: 64) By Derek Nalls.
Zig-Zig. Piece moves horizontally or along nw-se diagonal. (8x8, Cells: 64) By Derek Nalls.
The new pieces added are: aanca, adjutant, archer, assassin, bottom heart, catapult, charging knight, charging rook, colonel, crooked rook, half-duck, scorpion pawn, short rook, top heart and woody rook. I will be adding more gradually.
Of course, the inverted knight icons are pending of change for true ones.
Your contribution is welcomed.
Rich: Could you indicate me in which chessvariant is used that Eurasian Pawn? Until now I'm considering only to add pieces that are used in chessvariants posted in this website in such a manner that I could utilize the corresponding icons.
Nick: Excellent if you add the WKC's pieces! John: Thanks for the clarification. I don't remember exactly where I read the expression 'dabbabah runner' for referring to the Adjutant. I will make the correction later. Then the Adjutant and the Emperor are two different pieces and this last also deserves its place in the Piececlopedia.
All the FIDE chess rules apply. When castling the king steps three squares. The Bishops Conversion Rule holds.
I'll submit the corresponding items for rules and preset nextly.
OK, no problem; I change my choice for Euchess since it also can be useful as an introductory variant.
Regarding the enforcement of the rules, I don't know how to do it. If you or any other could help me, receive thousand thanks beforhand.
The preset is here.
Fergus, Thanks for your help. Already have copied the Victorian Chess preset code into the Euchess preset. Everything is working well except two points: 1) Is not possible to make the pawn's sarting double move; it appears a message like this: 'You may not move a P from f3 to f5.' 2) Is not possible to promote pawns on the 10th rank. When one enter 'manually' the move, for example P f9-f10; Q-f10, it appears this message: 'You may not promote your Pawn to a Q.' What can we do?
Pawns double step and promotion have been fixed. The problem with the pawn checks is inherited from the Victorian Chess preset.
José: Would you like to try it? I bring forward a fantastic game! We could play it with or without dropping ministers, as you like.
Following Fergus's suggestion for naming the symmetric setup, I would name this new variant: Ajax Bigamous Chess.
Rank | Player | Wins | Ties | Losses | In Progress | Points |
---|---|---|---|---|---|---|
1 | Vitya Makov | 7 | 0 | 0 | 5 | 7 |
2 | Carlos Cetina | 6 | 1 | 0 | 5 | 6.5 |
3 | Armin Liebhart | 5 | 1 | 2 | 4 | 5.5 |
4 | Thomas McElmurry | 4 | 2 | 2 | 4 | 5 |
5 | Jose Carrillo | 4 | 1 | 2 | 5 | 4.5 |
6 | Fergus Duniho | 4 | 0 | 4 | 4 | 4 |
7 | Nicholas Wolff | 2 | 0 | 8 | 2 | 2 |
8 | Je Ju | 0 | 0 | 9 | 3 | 0 |
25 comments displayed
Permalink to the exact comments currently displayed.
Fergus, Joe,
The list is large:
1maeko-sissa-2009-64-853
2maeko-cvgameroom-2009-60-041
3sissa-makov333-2009-51-848
4sissa-makov333-2009-50-781
5sissa-makov333-2009-33-859
6sissa-sherman101-2009-1-802
7sissa-j_carrillo_vii-2008-176-889
8sissa-j_carrillo_vii-2008-190-889
9sissa-j_carrillo_vii-2008-162-938
10sissa-coopwie-2008-159-958
11sissa-joejoyce-2008-355-896
12sissa-makov333-2009-37-822
13sissa-makov333-2009-16-863
14sissa-makov333-2009-15-795
15makov333-cvgameroom-2009-14-585
16sissa-makov333-2008-330-795
17sherman101-sissa-2008-265-684
18sissa-pallab-2008-316-790
19fergus-cvgameroom-2008-291-131
20sissa-cvgameroom-2008-318-962
21pallab-cvgameroom-2008-282-552
22j_carrillo_vii-cvgameroom-2008-166-128
23sissa-j_carrillo_vii-2008-141-743
24j_carrillo_vii-sissa-2008-124-168
25j_carrillo_vii-cvgameroom-2008-124-693
26j_carrillo_vii-cvgameroom-2008-138-982
27j_carrillo_vii-sissa-2008-130-578
28j_carrillo_vii-sissa-2008-125-050