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Comments by AntoineFourriere

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Ultima. Game where each type of piece has a different capturing ability. Also called Baroque. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Sep 11, 2003 08:45 PM UTC:
One thing I disagree with Ultima (and Rococo or Maxima) is the presence of
two Long Leapers and one Withdrawer, because a Long Leaper is even
stronger than an Advancer. The Immobilizer and Pincer Pawns are also too
strong, (Maxima demotes them slightly.) As for the Coordinator, I am not
so sure.
In that respect, Chess is very balanced.
(2 Knights are slightly inferior to 2 Bishops, which are slightly inferior
to 8 Pawns, which are slightly inferior to 1 Queen, which is slightly
inferior to 2 Rooks.)
I would suggest to use a King, a Withdrawer, an orthogonal Coordinator, an
orthogonal Immobilizer, two diagonal Chameleons, two Leapers capturing
like the Knights in Peter Aronson's Jumping Chess, and eight Pincer Pawns
moving one square forward (two if they are on their starting position).
Castling, promotion (as is already the case in Rococo) and en passant are
back. The Immobilizer and the Chameleon still immobilize all adjacent
pieces, but the Chameleon captures a Pincer Pawn with a diagonal move.
Maybe adding one or two Advancers in hand (perhaps moving like a King)
would constitute a good subvariant.

Pocket Mutation Chess. Take one of your pieces off the board, maybe change it, keep it in reserve, and drop it on the board later. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sat, Sep 13, 2003 06:20 AM UTC:Excellent ★★★★★
I'm presently losing my game of Pocket Mutation Chess against Peter
Aronson in Invent-and-Play Section 2, and it is obviously a very enjoyable game.
I blew up my position at move 5:

1. Rook h1 - WP = Nightrider
1. Pawn d7 - d5
2. Nightrider WP - f4
2. Queen d8 - BP = CardinalRider
3. Rook a1 - WP = SuperBishop
3. Pawn g7 - g6
4. SuperBishop WP - e5
4. Knight g8 - f6
5. SuperBishop e5 x c7 ??
5. CardinalRider BP - g5
6. Knight g1 - f3
6. CardinalRider g5 x c7...

Despite this outcome, I am afraid that the sole advantage of being White
was bound to give me a quick win. (Peter is not so sure.) The Nightrider
can be dropped on c4, threatening King and Rook, or f4, threatening Queen
and Rook. It is forking a fork, so to say.
So, I think that White should be barred from using the Pocket at his
first move. (Peter agrees with me on this.)

Chess on a Larger Board with not so few Pieces Dropped ZIP file. Game with an interesting mix of Orthochess and Exotic pieces, some of which start in-hand.[All Comments] [Add Comment or Rating]
💡📝Antoine Fourrière wrote on Wed, Sep 17, 2003 03:53 PM UTC:
I have just found an incredible bug in the zrf. Black cannot castle! It is
entirely my fault, I have playtested the game extensively against
Zillions, but always as White after I managed to introduce the Elephants.
(It is a symmetry thing, the move of the Elephant requires (symmetry e w)
and the like because of the usual (symmetry n s), and I didn't think to
replace e and w in the castling macros by (if (am-white) e else w) and
vice-versa.) Sorry about that!

Jumping Chess. Pieces capture by jumping. Board has extra edge squares making it 10x10. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Oct 2, 2003 06:01 PM UTC:
Another idea might be to allow toroidal jump, that is, once a piece is jumped over, its overtaker could reappear at the other end of the board. (Thus a Bishop on b5 could overtake a piece on d7 by landing on e8, f1... and probably even b5 or c6 (d7?) if the 'toroidal' diagonal were empty. However, the game wouldn't be purely toroidal, because that same Bishop on b5 wouldn't be allowed to travel over c6, d7, e8... to capture a piece on, say, f1 and land on g2, h3 or a4. I have no idea whether a Pawn on the seventh line would promote before landing on the first line.)

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Sat, Oct 4, 2003 06:03 AM UTC:
Your piece seems to be very much like George Duke's Falcon in <A href=/large.dir/falcon.html> Falcon Chess</A>, which is the same 16-way lame jumper, but with a different standard for lameness. It needs at least one of three <I>pairs</I> of free squares, which makes it a bit less lame, I think. (The diagrams are quite explicit.) I prefer your proposal as to lameness, but I think the 10x8 array of Falcon Chess with standards Rooks, Bishops and Knights should be more enjoyable. (Well, just my two cents.)

Magna Carta Chess. Black has the FIDE array, White has a Marshal and an Archbishop instead of a Queen and King. (8x8, Cells: 64) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sat, Oct 4, 2003 01:52 PM UTC:Good ★★★★
Well, King John was himself replaced by his infant son in 1216. Doesn't it
open the way to a calibrated number of (King-moving? Wazir-moving? Firz-
moving?) Princes, which could act as substitutes, instead of a Queen?
Maybe the French provinces call also for a second 4x4 (5x5?, 3x3x3?)
board, with a crossing of the Channel which would take a delay of two or
three turns...
(3x3x3 is of course debatable, even if it allows your Duke, but shouldn't
there be different laws regarding succession in England and in France?)

ZRF question[Subject Thread] [Add Response]
Antoine Fourrière wrote on Mon, Oct 6, 2003 03:17 AM UTC:
I don't know whether it is of any help for anyone, but my zrf for Chess on
a Larger Board with not so few Pieces Dropped provides a contrived example
where the first player to drop Halflings chooses them for both sides.

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Oct 7, 2003 10:42 PM UTC:
Like Glenn, I cannot give your game a rating, but it is because I cannot
decide between Good or Excellent. The game looks very clever, and there is
a commendable attempt to bring in pieces of comparable value. I would like
to play it some later month/year, but I have a couple of criticisms, which
may or may not prove useful for future versions. (I take it for granted
that there will be future versions if there is playtesting enough.)
Two Zednicks would not be a luxury, at the expense of the Existentialist
or the Bobber. (Indeed, you have too many Queens. There are already two
Schizzies and promotable Yanzees (and Pawns). A third Queen type should be
a Cannon Queen or use baroque, non-rifle, capture.)
The Squire seems also a bit too strong, and I would prefer a simple Rook,
which would be a bit too weak. But too many pieces have a King's move. Or
did the Teleporters make it necessary?
However, the confabulations, the Dazzlers, the Hyena, the Schizzies and
the Teleporters make your game really interesting.

Game Courier. PHP script for playing Chess variants online.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Fri, Oct 10, 2003 02:13 AM UTC:Excellent ★★★★★
When I managed to accept an invitation as White and close the window, as I
did twice stupidly for Achernar before and after hitting Continue, it
seems no one can act and the system is stuck. (Yes, there was no need to
do so.)

Like Tony, I would like to be able to flip the board, but also as a
spectator, and if possible to choose which with font I'll watch.

Voidrider Chess has no Voidriders any more.

But your Game Courier is already terrific. Thanks a lot.

Anti-King Chess. Each player has both a King and an Anti-King to protect; Anti-Kings are in check when not attacked. (8x8, Cells: 64) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Nov 13, 2003 03:48 PM UTC:Excellent ★★★★★
The problem, if any, would be that it is always the Anti-King which gets
checkmated, and that the King is here only to prevent the players from
discarding all their pieces or to lose by double check. So, if you want to
checkmate the King nearly as often as the Anti-King, it's no use
weakening the Anti-King by allowing the enemy pieces to jump it.
Stronger armies, say with a Cardinal and a Marshal on a 10x8 board - not
10x10 which also weakens the Anti-King, unless you post the Pawns on the
third line as in Grand Chess -, make the King more vulnerable, but the
setups of Capablanca Chess or Gothic Chess make it also more difficult for
the Anti-King to avoid mate, because the Cardinal and Marshal have less
difficulty in escaping the zone of the Anti-King than Rooks, Bishops or
Knights, and it might be better to report them on the outer files.

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Tue, Nov 18, 2003 03:15 PM UTC:
How about a quarterly Recognized Variant Cup on a random draw with direct
elimination, in which the contestants would play the latest Recognized
Variant, beginning with Alice Chess or with the next RV? (A draw would
qualify Black, and some players might have to play an extra match. But the
interest would be less to pick a winner than to get several hard-fought
games of the latest RV.)

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Nov 20, 2003 01:45 AM UTC:Excellent ★★★★★
I would suggest to make presets for all the games which appeared in the 2003 PBEM Tournament, and if need be to add them to the list before the presets are ready, except perhaps for Omega Chess in case copyright threats loom over the site.

Invasion. A military inspired Chess variant played on an 84-squares board. (10x10, Cells: 84) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Nov 20, 2003 08:38 PM UTC:Excellent ★★★★★
I find this game really enticing, and was surprised it didn't get a prize in the recent 84-square contest. The Flag-ignited Bomb is a great idea (although I have chosen another mechanism to launch the Bomb in my own Chess on a Larger Board with not-so-few Pieces Dropped) and the Tank is also a very good piece. As is usually the case with baroque capture, Zillions is a weak opponent, and I would like to try Invasion on the Game Courier. Would you mind if I made a preset for it?

Viking Chess. Armies start side-by-side on a 12 x 7 board. (12x7, Cells: 84) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Thu, Nov 20, 2003 09:03 PM UTC:Excellent ★★★★★
It isn't easy to come up with an interesting variant when you limit yourself to the usual pieces, and Viking Chess passes that test with flying colors. I was surprised it didn't make it to the final in the 84-square Contest, although it was certainly in the strongest bracket. Would you mind if I made a preset for it on the Game Courier?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Sun, Nov 23, 2003 12:40 AM UTC:
I would suggest an intermediate format. Have all contestants play a six or eight-game round-robin in a pool of nine to twelve different games, like in last year's tournament. Afterwards, use three-game playoffs in which the contestant who got the lower place in the round-robin always plays Black, either between number one and number four and number two and number three, or just between number two and number three, and then between the two survivors. But having to play many variants several times looks too rich.

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Wed, Dec 3, 2003 02:24 PM UTC:
j'adoube is pronounced zhadoob, with zh like s in pleasure or vision, a -
german or spanish a - like in ask, but shorter and oo - german or spanish
u - like in balloon, but also shorter. There is no tonic accent.

Two Variant Problem Contests. Problem construction contest open to December 15th; solving contest in 2004 uses entries![All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Fri, Dec 12, 2003 06:37 PM UTC:Excellent ★★★★★
In view of Glenn's absence, is the deadline of Dec. 15 for problem submissions still on, and must they still be sent to the same e-mail address? (Well, presumably so.)

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Fri, Dec 12, 2003 06:44 PM UTC:
When there are several variants on the same preset (AKC I and II, Rococo and Rococo with mirror arrays, Takeover Chess and Takeover Chess on 64 squares), which one is chosen? (I doubt the first variant is always the one which is attracting the votes.)

[Subject Thread] [Add Response]
Antoine Fourrière wrote on Wed, Dec 17, 2003 05:34 AM UTC:
If I may use the thread to depict my own preferences for a Rococo-like game
(please, one or two more votes to make Rococo eligible for the Game
Courier tournament, it is at least as interesting as Ultima), I would keep
the Cannon Pawns, which are a significant amelioration against the
Immobilizer, also with their non-capturing jump, but on an 81+40-square
board which would weaken them a bit. (It looks too big, but the outer
squares seldom carry more than one or two pieces.) I would retain only one
Long Leaper (the outer squares make two Long-Leapers too strong), and I
would bring back the Coordinator and introduce a new piece.
(I am thinking of the Bureaucrat, which would move as a non-capturing
Queen, but would also be able to turn as a move an enemy adjacent (or
perhaps a Knight's move away) piece into an already captured piece (not a
Pawn). In case it would act on adjacent pieces, either it wouldn't be
able to act on the Immobilizer or the Immobilizer wouldn't be able to
immobilize it, which is why having the Bureaucrat acting at the distance
of a Knight's move might be best.)
I am also thinking of pitting them on a 91+36-square hexagonal board, with
all the major pieces moving as hexagonal Rooks, but there the Cannon Pawns
might promote too easily, so allowing only a non-capturing move on a
side-adjacent piece or a capturing jump should be best.

Existentialist Chess. 10x10 board with many different pieces. (10x10, Cells: 100) [All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Wed, Dec 17, 2003 11:53 AM UTC:
No, it is not that complicated, but I lost track after a few moves because I was playing and following several other interesting games. What I do find complicated is the set of gif images you're using in the preset. It would help if you brought in a set of images for Existentialist Chess which would be coherent with the zrf for Schizophrenic Chess. Casual viewers should be able to recognize a Teleporter or a Schizzy instantly.

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Wed, Jan 21, 2004 03:55 AM UTC:
I also think that a qualifying round of eight games is better than two
qualifying rounds of four games, because
a) it insures every player will play at least eight games
b) it gives the players more flexibility for entering each move, say five
days before beginning to consume time units
c) all games retain full weight (in the proposed scheme, players are
induced to keep their favorite games for the second round, when the
qualifying spots will be much harder to secure, especially if there are
nine or ten entrants).

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Fri, Jan 30, 2004 10:18 PM UTC:Excellent ★★★★★
Yes, Rococo and Ultima should both thrive, somewhat as the open standard
and as the closed standard of the same kind of game. That open or closed -
strategic - character derives from the Pincer Pawns in Ultima and from the
edge squares and Cannon Pawns in Rococo.
Where I disagree is about tactics, that is, the officers. I would enrol
one Coordinator, one Swapper, one Withdrawer, one Advancer, one Long
Leaper, one Immobilizer and one Chameleon in both games. I don't see what
makes the Advancer, the Coordinator or the Long Leaper worthwhile only in
Ultima or only in Rococo. Indeed, I find the lack of either frustrating.
(Should one or two new pieces - not pieces capturing by replacement -
prove valuable in a future Ultima-Rococo spin-off, I would also call for
adding them.)
As for evaluation, well, I would reverse George's values for the Advancer
and the Long-Leaper and also for the Swapper and the Chameleon.

Pocket Polypiece Chess 43. Game with off-board pocket where all pieces of a type change when one piece of a type is moved normally. (7x6, Cells: 43) [All Comments] [Add Comment or Rating]
💡📝Antoine Fourrière wrote on Thu, Feb 12, 2004 03:00 PM UTC:
Two remarks.
1. It seems White can swallow a Pawn by opening 1.d3 and following with a
Bishop attack on a5 or g5. To prevent that outcome, I wish to give Black
the choice of the initial -- common -- state of the polypieces. (Falcons
or Windmills, Knights or Alibabas, and Bishops or Rooks.) Thus Black can
protect his outer Pawns by choosing Rooks. 
2. George Duke suggested that the game was worth at least 64 squares. I
agree. (Takeover Chess is clearly more enjoyable on 64 squares than it is
on 41.) Hence the idea of a fourth polypiece on a 73-square board (a 9x8
rectangle, which would be a 72-zone or Arena, and the Pocket).
Since it may be a bit too easy to guard polypieces with Pawns, I am
thinking of a baroque polypiece capturing with a strictly limited move, a
Leaper/Withdrawer. The Leaper would move neutrally as a Queen, but would
capture as the Overcaller in Achernar. The Withdrawer would also move
neutrally as a Queen, but would capture by withdrawing only one square
from its victim. (Of course, their Arena moves would turn non-Pocket
Leapers into Withdrawers and non-Pocket Withdrawers into Leapers.)

Rococo. A clear, aggressive Ultima variant on a 10x10 ring board. (10x10, Cells: 100) (Recognized!)[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Feb 17, 2004 05:04 PM UTC:
Peter, I think your proposal is superior to both the original Rococo and to
what I suggested. The Archer (or the Bird, but I prefer the Archer) brings
in a rifle capture element which is quite overdue. (Should the Archer
prove too strong, I would suggest to have it capture only at a distance of
a Knight's move (or only at a distance of two squares), so as to retain
the possibility of an Archer acting upon an Immobilizer.)
True, Ultima or Rococo probably shouldn't feature a Coordinator if there
are already four officers which capture more or less through relative
position (not to mention the King and the Pawns). However, although the
Coordinator is somewhat arbitrary and sometimes inefficient, it offers a
flavor of delocalized capture which I would like to revive into another
piece, maybe on a bigger board. How about a queen-moving piece which would
capture an officer (maybe not the King) by reaching its starting square.
Or by reaching the square it last occupied?

Game Courier Tournament #1. A multi-variant tournament played on Game Courier.[All Comments] [Add Comment or Rating]
Antoine Fourrière wrote on Tue, Feb 24, 2004 08:51 AM UTC:
The suggested mechanism looks fine, but just in case some players feel
swamped, it might be worthwhile to let them propose their opponents a
common raise of $sparetime, perhaps limited to $sumofcommonraisesinagame.
Surely some of these would accept the offer.
It also depends on how many games we play simultaneously, of course.
And what about illegal moves? Three days for the opponent, loss on the
third offence?

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