Enter Your Reply The Comment You're Replying To Antoine Fourrière wrote on Wed, Dec 17, 2003 05:34 AM UTC:If I may use the thread to depict my own preferences for a Rococo-like game (please, one or two more votes to make Rococo eligible for the Game Courier tournament, it is at least as interesting as Ultima), I would keep the Cannon Pawns, which are a significant amelioration against the Immobilizer, also with their non-capturing jump, but on an 81+40-square board which would weaken them a bit. (It looks too big, but the outer squares seldom carry more than one or two pieces.) I would retain only one Long Leaper (the outer squares make two Long-Leapers too strong), and I would bring back the Coordinator and introduce a new piece. (I am thinking of the Bureaucrat, which would move as a non-capturing Queen, but would also be able to turn as a move an enemy adjacent (or perhaps a Knight's move away) piece into an already captured piece (not a Pawn). In case it would act on adjacent pieces, either it wouldn't be able to act on the Immobilizer or the Immobilizer wouldn't be able to immobilize it, which is why having the Bureaucrat acting at the distance of a Knight's move might be best.) I am also thinking of pitting them on a 91+36-square hexagonal board, with all the major pieces moving as hexagonal Rooks, but there the Cannon Pawns might promote too easily, so allowing only a non-capturing move on a side-adjacent piece or a capturing jump should be best. Edit Form You may not post a new comment, because ItemID Supremo does not match any item.