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H. G. Muller wrote on Wed, Oct 4, 2023 09:26 AM UTC in reply to Bob Greenwade from Tue Oct 3 10:04 PM:

The moves with mode 4198464 are not juggernaut moves. After converting that number to hexadecimal (401040) I can see that they are marked as initial moves.

I think (unless my brain is glitching something) all that's left is getting the code in to clear out the juggernaut's path, and mark whether the victims include the King and/or Queen.

Sort of. The 2 -> 16 replacment changed the c mode of these legs to p mode. But that would allow enemy as well as friendly hopping, and this is not what you want; firendly pieces in the path should not be destroyed or jumped over. This would have been achieved by (cafu)14R, not (paf)14R, using the capture+unload kludge. So I am afraid we realy should have needed to replace by 4194306 instead of 16. Which is hexadecimal for 400002, the 2 standing for capture, and the 400000 for 'but unload on the next leg'. Sorry about that.

For clearing the Helepolis juggernaut path you can use something like this:

if == H #mover:
  set p path #ori #desti;
  set k count #p;
  do while #k:
    dec k;
    set sqr elem #k #p;
    set v space #sqr;
    if isupper #v:
      break;
    endif;
    empty #sqr;
    if == k #v:
      set victim k;
    elsif == q #v;
      set vic2 q;
    endif;
  loop;
endif;

The conditional break is needed to prevent removal of the friendly piece when the initial moves hops over one; the way the table now defines the Helepolis other moves can only have hopped over a number of enemies


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