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Greg Strong wrote on Fri, Jan 25, 2019 04:04 PM UTC:

RE: Rule-enforcing presets - I just don't see this as a big issue.  Games reasonably like chess will have rule enforcement.  For more radical games, even where rule-enforcing presets can be made, the chances that those will have bugs is significant.  There have been cases where games have been played many, many times before a bug in a preset has been found, but when it is discovered, the whole game comes to a halt until the creater of the preset can fix it.  I think the chances of time getting eaten off one's clock due to a preset bug is greater than the chances of both players failing to follow the rules.

We've had several tournaments here, often without rule-enforcing presets.  The only incident I know of is a game of Rococo where there was disagreement about what the rules actually were in an unusual case (the game description wasn't 100% clear.)  Rococo is fairly popular and still doesn't have a rule-enforcing preset.  It probably never will as I bet it would be shocking difficult to write.  I would not want to see Rococo forever excluded.

Of somewhat greater concern, though, is instances of strange movement/capture where you need to actually type the moves (Odin's Rune, I'm looking at you...)  But even this is something that we have lived with for a long time.  Gifford's Dimension X was played in Game Courier Tournament #3 and every turn had to be entered manually.


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