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V. Reinhart wrote on Tue, Jul 11, 2017 03:54 PM UTC:

Thanks for the info. I did suspect that this game for a few reasons is pressing the limits of what variant chess engines can play. (Games will always be ahead of engines, if for no other reason that nobody makes an engine before the game. Plus, I'm sure programming is not a fast easy task, especially for chess).

HGMuller: Keep us up-to-date when HaChu is released!

Greg: I didn't know that a link to ChessV is in the "Play" menu. In an internal (CVP) search for ChessV, results for both pages come up (plus less related pages). Users will have a 50/50 chance of finding a useful page on the first try.

About "Chess and a Half". This board is 1.5x as wide as a normal chessboard - is that why it's "Chess and Half"? At this size it has 144 squares, so has 144/64 = 2.25 times as many squares. Not counting the new pieces, I think this is massivelly more complex than ordinary chess. Btw: I like how you kept the tradition "queen starts on her own color", and I also like how each of the two knight face in opposite directions. Even late in the game, when there's just one knight of a color, you can know which one survived.

Even the minutiae appears to be well-thought out. Great work!


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