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Nicholas Kuschinski wrote on Tue, Apr 8, 2003 05:40 AM UTC:
I thought about it for a while and have come to the conclusion that there is nothing wrong with this game. Although it could be argued that the fact that I managed to reach that conclusion so fast is evidence that the game is too simple, I find that the initial array, coupled with the existence of the sliders, is sufficient to make sure that the game will be complex enough to keep things interesting for the first several moves. The knights seem far less useful than the monks, since they aren't all that great for giving checkmate, but that isn't necessarily a bad thing at all. I also see no real problem with the ease with which a player can keep an opposing pawn from promoting either. Checkmates are kind of hard, but the size of the board helps a lot. Although suicide is extremely easy (getting your king out into the open requires very few moves, and will get him checkmated fast) there is no actual reason why this should affect gameplay at all, since it would take a pretty stupid person to want to shove his slider out quite so recklessly. The ideas are not genius, nor particularly original, but this game withstood any sort of tests I could think of to put it through, so it all seems to be in working order.

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