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Dan Troyka wrote on Wed, Mar 12, 2003 01:33 AM UTC:
I've completed a beta ZRF of this game.  Any brave souls care to play test
it over the next few days?  Please e-mail me at [email protected] for a
copy.  This script works only with Zillions v.2.0.

Here's how I've resolved some of the finer points:

NBC weapons can be detonated on any square not occupied or protected by
the enemy Hacker, including empty squares, squares occupied by friends,
and squares occupied or protected by the friendly Hacker.

When a Biological Weapon is dropped on an occupied square, pieces adjacent
to the square become immediately infected.  Infection occurs both when an
infected piece ends its turn next to a non-infected piece, and when a
non-infected piece ends its turn next to an infected piece.  All pieces
except for the National Guard, including all NBC weapons, can become
infected.  A Biological Weapon cannot land on the National Guard.  It can
land next to the National Guard, in which case the National Guard is not
infected.  An infected Civilian remains infected when converting into a
Terrorist, Ranger, Marine, or Airborne.

The Hacker can sacrifice itself to capture an NBC that is guarded by an
enemy attacking the square with a normal move from a non-adjacent square,
such as an Aircraft Carrier or Terrorist two steps removed. 

A Civilian can be captured in Status Green regardless of whether that
player has an International Propaganda on the board (otherwise it would be
impossible to capture an enemy Civilian without first capturing the enemy
International Propaganda).  A Civilian can be converted into a Terrorist
in Status Green whether or not it captures as part of the move.  When a
Civilian is captured and more than one friendly Civilian is on an adjacent
square, only one of the adjacent Civilians can exercise the privilege of
converting to a Terrorist without spending a move.  In addition, the
privilege of conversion can be exercised only when the adjacent friendly
Civilian is captured through a normal move, not a special action.

When the Airborne is dropped into enemy territory, it can land on any
square that is not attacked by an enemy normal move, including enemy
attacks originating from non-adjacent squares (e.g., Aircraft Carrier). 
If the square is attacked only by an enemy special action, the move can be
made.

Pieces that move as Dabbabah, Alfil, or Knight can jump over intervening
pieces, including the crater left by a Strategic Nuke.  The Aircraft
Carrier can fire over intervening pieces.

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