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Daniil Frolov wrote on Sat, Oct 23, 2010 03:19 PM UTC:
And i have piece request.
With influence of Betza's Koopa chess, i'm going to make 10x10 game,
where each piece is certain character from Mario games.
If someone played these games, can he suggest, how piranha plants, bullet
Bills and boos (ghosts) would behave on chessboard?
My original variant, probably, will not have any of these pieces, because
it already have to many of them.
My variant will have koopas (as in Betza's game), Mario bros (can take
flowers to use rifle-capture and feathers to be more mobile), yoshis (can
take foes, when can either 'spit' them to close squares to attack or pass
turn and make 'eggs' for one-time rifle capture), princesses (jumps too
far, but can use limited 'emotions', special actions), toads (weaker
versions of Mario bros, promotion form of goombas), pokeys (limited range
rook, range depends on 'height'), lakitus (very mobile, can't capture,
can make 'spiked turtles', wich are slow, but must be captured with some
method other than replacement), bob-ombs (i don't need to explain), hammer
bros (bound to board's quarter (moves as Alibaba), can use rifle-capture
at other bindings), shy guys (Mario bros, princesses and toads treat them
as in SMB2 videogame), castles (immobile royal pieces) and goombas (they
are just pawns, name is changed to keep theme).
I'm no thinking about details of these pieces.
Other ideas are welcome.

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